ARAM balancing
Yes, I understand champs are made and balanced for SR, but Rito understood that ARAM is a different playing field, so they-
added snowball reduced summoner spell CDs reduced healings reduced lifesteal
but there are still some broken stuff about ARAM.
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waveclear and turrets- turrets are pathetically weak in howling abyss. ARAM is annoying to play when you have no wave clear and the enemy team has a poke/ wave clear comp like varus nidalee, ezreal, cait, ziggs and those kinda champs. almost impossible to win in those situations, and sometimes games last as little as 8 mins
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All AD>>>>> all AP, tank items are so much better against ap champs than they are against ad champs. unless ofcourse malphite and rammus come to play.
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The team with ADC against team w/o adc has a huge advantage, especially with the turrets being so flimsy.
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Champions like Galio, Sona, Varus, Ziggs, Jhin have absurd winrates in Howling Abyss. Sona's on 70% winrate, that's absolutely broken.
I know Riot doesn't focus on ARAM at all but I feel like there's enough player base for the game mode for it to get some sort of balancing attention. Maybe itemization or some other form of tweaking?