ADC & SUPPORT Rebalancing idea's
So here is an idea which is pretty simple in itself, and it already exists in league.
On crit effects
On heal shield effects
Rather then just increasing the raw values over and over, or once they get to big decreasing them. It's something which keeps happening over and over to keep things balanced and not make the class feel weak or lacking impact
We could go for on heal & on shield effects, we already have something like that with wind speakers blessing keystone, and one i kind of loathe with
I imagine we could have many more such effects which can be anything from speeding people up to giving an on damage effect like an extra slow the next time you deal damage,
Alternatively there can also be unique effects to shields, like stuff that happens when the shield gets broken like a debuff or buff
The same can be done for critical strikes, ashe is an example of someone who does this. But not entirely the direction i propose,
What i mean is something like a bonus effect on crits more like

And these effects can be damage related like the above mentioned, but what i am also aiming for is more utility related effects
think double crit damage vs objectives Or Grievous wounds on crits Or Grounded on crit Or crits penetrate(ignore) a certain amount of armor Self buff on crits
well you get the idea
this allows to make crits more balanced by them being less centered around pure damage, although they would still deal increased damage but give additional benefits, the amount of crit chance in the game could be lowered to make this work out.
Alternatively things like this can help separate the ADC class a bit from other AD classes without having to restrict item access, for example the last whisper could be reworked into the penetrating crits item for tank busting. this will allow the ADC class to still be good vs tanks without overloading the game with penetration to the point where we see full pen builds wrecking tanks on any character. So it can help with balance too if needed
Overall the idea with this is to make crits more special with extra effects, and these can be many, though at the cost there being less of them and choices have to be made on which type of added crit utility you want that game, but this also allows for greater diversity in builds and the ability to adapt to the situation