Ashe, across all Ranks
Ashe--across all ranks--is considered one of the lowest performing carries according to leagueofgraphs.com and champion.gg
At 15 minutes, she is riding a ~45% WR and only comes close to breaking 50% around 40 minutes (haha right).
The top 5 ADC that counter Ashe: [ WR ] champion.gg Corki: 47.55% Jhin: 46.23% Varus: 44.84% Jinx: 48.05% Kog'maw: 47.7%
The top 5 ADC that Ashe counters: [ WR ] champion.gg Quinn: 51.85% Kalista: 60% Urgot: 46.87% Tristana: 51.38% Sivir: 53.33%
Doesn't it seem strange that Ashe has roughly a 10% greater chance of losing to a champion that she counters?
A few ideas that I've tossed around...
- Movespeed: 325 -> 330
- Ranger's Focus applies 2% currentHP as True damage while the target is affected by Critical Slow.
- Enchanted C. Arrow: 200/400/600 (5% currentHP for every 1,000 units traveled) passive Right Back to It: if target is executed reduce ult CD by 5% for every 1,000 units traveled)
The line of thinking I had when coming up with these ideas would be to reward the player for utilizing Ranger's Focus on a champion. Now for the adjustments to her ult; removing the AP component and replacing it with the %currentHP per distance traveled would further enforce the idea that her ult is an execute and even more so when rewarded by a reduced CD for a successful pick.
Thoughts? Objections?
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