I think we need more mechanics like the xayah/raklan buffs.
You know how rakan gets attack speed when xayah uses W near him, and gets more range on his E? I think there should be more of these effects, BUT less impactful than the xayah rakan ones which make them a bit overbearing.
Here are some examples:
- If you're caught by
's trap,
's next attack on you deals 10-100 more damage. - If you get hit by
's gold card or
's smoke bomb thingy, the other champion gains 10% increased move speed towards you. - Getting hit by
's taunt gives
a stack of his passive, and proccing
's passive decreases shen's passive cd by 2s or something.
I think these will make the connection between lore and gameplay much better. And while you may argue that it makes for more weird, hidden info in the game, I think that can be fixed by putting that information in the effects bar above the ability HUD.
and
interaction. One that just makes you go "huh thats kinda neat"
