Illaoi Changes (Not Riot)
Illaoi
Passive- Prophet of an Elder God
- Tentacle Smash Delay increased by 0.225 seconds (not on Q)
- Tentacle Delay is now reduced by 0.175 seconds when the tentacle targets a Vessel
Q- Tentacle Smash
- Tentacle Base Damage increased to 40 (+12 per level) from 10 (+10 per level)
- AD Ratio reduced to 105/110/115/120/125% from 120/130/140/150/160% (Damage changed to 40-244 (+105/110/115/120/125% AD) from 10-180 (+120/130/140/150/160% AD)
W- Harsh Lesson
- AD Ratio changed to 5/10/15/20/25% AD from 10% AD at all ranks
- Mana Cost reduced to 20 from 30
- Bonus Damage increased to 20/40/60/80/100 from 15/35/55/75/95
E- Test of Spirit
- Duration changed to 40/50/60/70/80 seconds from 60 seconds at all ranks
- Mana Cost changed to 30/45/60/75/90 from 35/45/55/65/75
- Cool Down increased to 22/19.5/17/14.5/12 seconds from 20/18/16/14/12 seconds
- Now counts all Tentacle Takedowns instead of Tentacle Kills
- Tentacles needed to kill changed to 2/2/3/3/4 from 3
R- Leap of Faith
- No longer halves tentacle smash delay
- Now causes tentacles to slow their targets hit for 25/30/35% for 1.25 seconds and now recover 2% (+1% per 200 AD) extra missing health per target hit. Half of this slow is applied on her Q
These changes are meant to make Illaoi less stupidly brain hurting to play against with her constant pressure, especially early game. Her major lane bully status is almost too much for majority of players, yet her feast or famine state makes her an overall bad pick for competitive play. These changes reduce her AD scaling overall while increasing her base effects. They also provide her opponents more opportunity to dodge her tentacles.
Tentacles now have less base AD scaling and a longer delay, but more base damage to compensate. Harsh Lesson's base AD Ratio and base damage is up as well as having the mana cost reduced. Her E's duration at earlier ranks has been reduced as well as tentacles needed to be killed, but at max rank requires 4 and at ranks 4 and 5 lasts longer than before. The rank 1 mana cost on E has been reduced, but all ranks after rank 2 have a higher mana cost. The cool down on earlier ranks of E has also been increase. Tentacle Takedowns (meaning including Tentacle Assists) now also count towards the curse removal counter. A huge thing here is that Leap of Faith no longer halves the tentacle smash delay, giving more opportunity for dodging through motion. Now, instead, enemies are punished for not being in motion by slowing them and healing Illaoi more for their punishment. Those who refuse to be in motion might as well have it taken from them, their leap of faith being unfaithful and unsuccessful.'
To summarize, Illaoi now provides much more time for dodging her tentacles, but is slightly more punishing for having assistance (through crowd control). She is slightly less feast or famine and her early game has a lot less huge pressure surrounding it while her late game is now much more secure than before. While this might not completely stop Illaoi from being a huge pain in the butt in some situations, this will definitely be a step in the right direction.
Illaoi