ARAM not so random
https://gyazo.com/2e79be6660e13566ad80fc9cc4164b9f
This is just a one game sample of something I've noticed over the past few weeks. This is more of a study than a rant
My theory is that in order to satiate the need to make subpar casual ARAM players keep playing, Riot loads them in with players who get Ss, As, and Bs on not so great ARAM champs (I've gotten Trynd 4 times in the last 8 games)
I had about 40 wins over my losses which looked like 500 victories and 460 defeats, I've noticed I've been losing constantly in big clumps of 2-6 defeats while never going past a 2 win streak. Now, my victories sit at 553 while my defeats are all the way up to 527, which is only a difference of 26. This can only mean that whenever you're above .500 ratio, Riot will use it's magical matchmaking algorithm to make ARAM not-so random by giving you players under your skill level with less than ideal champs (Gnar Morde Draven Trynd) while overloading the enemy team with better players and better champs (Raka Jayce Kayle) and really test your skills to carry which IS more luck based rather than randomized and skill based.
Like I said, I'm using that one game as an example of something I've noticed over the past few weeks. I seem to get the "6th enemy man" every few defeats after a victory or 2 and I notice the enemy not only getting some extra help from our team, but they get champs like Raka who will obviously stack hp, or Janna who is at a 56.8% win rate on ARAM.
I could go on and on about this based on my last games but I'm curious about others' thoughts on Riot trying to control ARAM more and more (patches, probabilities in comps and players being matched, etc.) and trying to ground players back down to that magic .500 ratio