[{quoted}](name=Riot Defaultchar,realm=NA,application-id=3ErqAdtq,discussion-id=dYHJ9rgE,comment-id=0020,timestamp=2017-09-07T21:33:01.277+0000)
Responding to two different sentiments somewhat quickly:
- Re: Premade vs Solo:
**In Short: As a solo player, you can get whichever of the two rewards you prefer, without ever entering a premade. **
The goal of the mission layout was to actually make you feel like you had a clear/ reasonable path to rewards as a Solo Player. That said, looks like the way they're displayed is throwing people off (You don't see the full flowchart), so that's something we'll talk about going forward
There's 6 missions total: 3 of them should require a premade (Get an S and the two team comps) and 3 don't (Beat base, Win as all 3 roles, Get an A). If one of those in the second set isn't unlocking as a solo, that's a bug: Please let me know and we'll try to sort it out as quickly as possible (There is some update lag we're seeing: Once you win the game, if your mission isn't updating, try leaving the EoG, then Close + Re-open mission tab)
Both "Sets" of missions give a total of 4 tokens. So as a solo player, completing every mission gets you one of your choice.
The 3 missions we chose required premades because for the team compositions, we wanted to avoid as much champ select tension as reasonably possible ("Hey guys don't pick ADC. Oh, you did? I'm dodging"). The S was because we didn't realistically think you could do it without being coordinated, and didn't want to set the expectation you should.
- re: Difficulty.
Uh... yeah :) You're right, these missions, particularly the premade ones, are hard. This is the first time we've experimented with missions like this ("Do something hard" vs "Participate with these conditionals"), so we are definitely curious how they'll go, and any feedback is appreciated. In this particular case, we wanted it to be additional goals to strive for once you have beaten the mode. The missions were made for those who really enjoy the mode and are interested in mastering it, and for them, we wanted some additional commemoration, but also just fun objectives/ "Achievements" to aim for.
So they did respond to the main problems and the TLDR of it is:
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both solo and premade players can earn the rewards but the way it comes off does indeed make it seem we are cataring more to premades.
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the missions are to hard. We did not think them through well but we know for next time. Try and enjoy the event anyway.
Still waiting on a response if they plan to hotfix thr difficulty of onslaught mode.