Akali is now utter garbage

3xtrat3rr3strial·9/11/2019, 5:40:38 PM·3 votes·1,595 views

Reverse the nerfs you made on Akali, she has become unplayable. Honestly, I don't care about your fucking proplay, I just want to play the game. If you want her to be less viable in pro-play, that's not the way. Here is what I suggest as a hotfix to Akali's kit, to make her viable in normal games and pro-play at a time.

Please, read below the second line before downvoting. I am open minded to change the values if you think this is too strong. Also, please use the Poll to vote and not the thread vote counter. Will help me understand better.


PASSIVE: Assassin's Mark

Swinging Kama: Akali's next basic attack range is doubled, deals 39 − 180 ---> 5 − 185 (based on level) (+ 60% −> + 30% bonus AD) (+ 50% −> + 40% AP) bonus magic damage and restores 10/15/20 −> 20/25/30 energy.

Q: Five Point Strike

Akali throws a flurry of kunai in the target direction, dealing magic damage to enemies hit, equal to 25/50/75/100/125 (+ 65% AD) (+ 60% AP) −> 10/25/40/55/70 (+ 90% bonus AD) (+ 65% AP). Enemies hit at maximum range are also Slow icon slowed by 50% −> 5/7.5/10/12.5/15% for 0.5 −> 0.25 seconds.

No longer dealing 133% at max rank to minions.

NEW: This spell has 10/12.5/15/17.5/20% chance (increased by modifiers) to critically strike for 120/135/150/165/180% (increased by modifiers) damage. Will always critically strike to minions at max rank for 10% reduced damage. Critical strike damage increased by 1/2/3/4/5% (increased by modifiers) on isolated targets.

Cost: 100/95/90/85/80 −> 110/100/90/80/70 Cooldown: 1.5 −> 4/3.5/3/2.5/2 seconds

W: Twilight Shroud

Energy restoration: Removed New effect - Kinkou's Ki: While in the shroud, casting a spell refunds Akali 15 energy once she enters invisibility again. Shroud bonus movement speed: Removed Shroud duration: 5/5.5/6/6.5/7 −> 4/5/6/7/8 seconds NEW - Cost: 60/45/30/15/0 energy

E: Shuriken Flip

Cost: 30 −> 70/65/60/55/50 energy Cooldown: 16/14.5/13/11.5/10 -> 22/19.5/17/14.5/12 seconds

FIRST CAST Damage: 40/70/100/130/160 (+ 35% AD) (+ 50% AP) −> 20/40/60/80/100 (+ 90% bonus AD) (+ 10% AP) physical damage

SECOND CAST Damage: 10/20/30/40/50 (+ 45% bonus AD) (+ 40% AP) + 3/4/5/6/7% of target's missing health as magic damage.

R: Perfect Execution

Cooldown: 160/130/100 -> 140/125/110 seconds

FIRST CAST Damage: 40/80/120 (+ 30% AD) (+ 20% AP) physical damage. New? stuns all targets hit for 0.5 seconds.

SECOND CAST Min. Damage: 70/110/150 (+ 20% AP) (+ 50% bonus AD) magic damage. Damage increase: by 4% for every 1% HP the enemy is missing. Caps at 40% HP. NEW - Critical Strike: This dash can critically strike, with a chance rate of 20/25/30% (increased by modifiers) for 110/155/200% (increased by modifiers) damage.


Sorry if some numbers sound too crazy, these can always be changed. Some sound weak to me, others sound too high. I just thought such change will make her more interesting as it will revolve around the mechanic of critical strike a lot. Maybe that will make her build item 3031, who knows.

16 Comments

Soul Dealer9/11/2019, 5:49:54 PM2 votes

The problem with Akali is that she has too much mobility in her kit. 2 dashes on ult, 2 dashes on e, and a ms buff on her passive. Something needs to go in the mobility department or she can’t be balanced.****

Jimmy Rustles9/11/2019, 5:56:46 PM2 votes

Yea, they're nerfing her because she's bad

Totally not nerfing her because she's still very strong

preternatural9/11/2019, 6:05:59 PM2 votes

i said this akali nerf was incorrect, i don't even play akali le derp.

bewarefeeding9/11/2019, 5:43:55 PM1 votes

Akali is for boosted like u so skilled to spam q

Zeyphel9/11/2019, 6:17:08 PM1 votes

[deleted]

Cheesy Boner9/12/2019, 12:33:30 AM1 votes

I hope they keep gutting her so that eventually, zero non-pro people play her and then they'll have to do something else. I want old akali back. Fuck the new kit.