Akali is now utter garbage
Reverse the nerfs you made on Akali, she has become unplayable. Honestly, I don't care about your fucking proplay, I just want to play the game. If you want her to be less viable in pro-play, that's not the way. Here is what I suggest as a hotfix to Akali's kit, to make her viable in normal games and pro-play at a time.
Please, read below the second line before downvoting. I am open minded to change the values if you think this is too strong. Also, please use the Poll to vote and not the thread vote counter. Will help me understand better.
PASSIVE: Assassin's Mark
Swinging Kama: Akali's next basic attack range is doubled, deals 39 − 180 ---> 5 − 185 (based on level) (+ 60% −> + 30% bonus AD) (+ 50% −> + 40% AP) bonus magic damage and restores 10/15/20 −> 20/25/30 energy.
Q: Five Point Strike
Akali throws a flurry of kunai in the target direction, dealing magic damage to enemies hit, equal to 25/50/75/100/125 (+ 65% AD) (+ 60% AP) −> 10/25/40/55/70 (+ 90% bonus AD) (+ 65% AP). Enemies hit at maximum range are also Slow icon slowed by 50% −> 5/7.5/10/12.5/15% for 0.5 −> 0.25 seconds.
No longer dealing 133% at max rank to minions.
NEW: This spell has 10/12.5/15/17.5/20% chance (increased by modifiers) to critically strike for 120/135/150/165/180% (increased by modifiers) damage. Will always critically strike to minions at max rank for 10% reduced damage. Critical strike damage increased by 1/2/3/4/5% (increased by modifiers) on isolated targets.
Cost: 100/95/90/85/80 −> 110/100/90/80/70 Cooldown: 1.5 −> 4/3.5/3/2.5/2 seconds
W: Twilight Shroud
Energy restoration: Removed New effect - Kinkou's Ki: While in the shroud, casting a spell refunds Akali 15 energy once she enters invisibility again. Shroud bonus movement speed: Removed Shroud duration: 5/5.5/6/6.5/7 −> 4/5/6/7/8 seconds NEW - Cost: 60/45/30/15/0 energy
E: Shuriken Flip
Cost: 30 −> 70/65/60/55/50 energy Cooldown: 16/14.5/13/11.5/10 -> 22/19.5/17/14.5/12 seconds
FIRST CAST Damage: 40/70/100/130/160 (+ 35% AD) (+ 50% AP) −> 20/40/60/80/100 (+ 90% bonus AD) (+ 10% AP) physical damage
SECOND CAST Damage: 10/20/30/40/50 (+ 45% bonus AD) (+ 40% AP) + 3/4/5/6/7% of target's missing health as magic damage.
R: Perfect Execution
Cooldown: 160/130/100 -> 140/125/110 seconds
FIRST CAST Damage: 40/80/120 (+ 30% AD) (+ 20% AP) physical damage. New? stuns all targets hit for 0.5 seconds.
SECOND CAST Min. Damage: 70/110/150 (+ 20% AP) (+ 50% bonus AD) magic damage. Damage increase: by 4% for every 1% HP the enemy is missing. Caps at 40% HP. NEW - Critical Strike: This dash can critically strike, with a chance rate of 20/25/30% (increased by modifiers) for 110/155/200% (increased by modifiers) damage.
Sorry if some numbers sound too crazy, these can always be changed. Some sound weak to me, others sound too high. I just thought such change will make her more interesting as it will revolve around the mechanic of critical strike a lot. Maybe that will make her build
, who knows.