The Problems With Ranking and Matchmaking in Ranked, and Possible Solutions.
The ranked system is flawed in its current state. I don't think many people deny that, but I also don't think anyone knows what to do with it. I don't think Riot knows what to do with it. I have a theory of what should be done and I'd like to see it tested, but I really just want to throw my ideas out there and see what people think. I believe the flaws lie in who you're paired with, and MMR mainly, though there are other problems that I can't address. (please note I am bronze III, with only 15 ranked wins under my belt and I am using data garnered from boards, experience, and wiki.)
So what's the problem with the teams that you get put in? Simply put, their liable to fail. You honestly have no idea if you're going to get toxic players who don't work together worth a d*mn or if you're going to get a nice team with lots of teamwork. You can generally tell who will win by the first 5 minutes of the game by looking at which team got first blood and a follow up kill. After that happens the team 'tilts,' losing moral and will to fight, which causes a game loss. It generally only takes 1-2 people to tilt for the entire team to lose. It's not hard to tell who's tilting either; they make it quite clear in chat by just being discouraging/a jerk.
So what's the solution? Here I'm going to use a name that many seem to hate for reasons unbeknownst to me. I believe the answer lies in Dota 2's system. No, I have not played the game but I am quite familiar to how it works. You get reported too many times, you're put with other people who've been reported. Quite clever, actually. In fact, Riot has created their own version of this to a certain extent, banning extremely toxic players from ranked, where they then have to win a certain number of games and succeed in a re-evaulation in order to join ranked again. There is, however, a major flaw in this system; they're being put into normals. This decreases the quality of experience for players leveling up who are in the 28-30 range and for the players who like to play normals to practice champions they're not quite proficient at quite yet, or perhaps the people who just don't want to play ranked. So I advocate actually just doing basically the same thing Dota does, just put the toxic ones into a different queue. They still need to win the games, they still need to pass the re-evaluation, but they're just not in the queues of the people who want some fun.
Now for MMR. What's the problem? In my opinion, the problem is it doesn't accurately represent your skill level. I think the theory is that the more wins you get the higher skill you have, therefore you should be placed with people more your level. I've experienced this after going on about a four game winning streak just suddenly getting crushed by people much better then I, which sent me down several elos. Again, I experienced this recently again where I went on a winning streak and suddenly boom, high silvers. This leads to a sea-saw problem where you're going back and forth in MMR and compounded with the first problem, can easily snowball. Getting six losses in a row even though you felt like you did what you could is downright depressing. The solution? My, uneducated, opinion is that MMR should be toned down/removed. There's a reason that there are ranks to begin with. Leave the system to give you LP gain/loss based on how you preformed in the game (would need some serious thought for supports, and some way of identifying performance outside of simply KDA). That way those who deserve to be ranked higher just blow right through to their proper rank and can begin working on some serious performance improvements, and the system is mostly even, aside from those who are on their way to higher elos, such as diamond smurfs.
Just to recap, the system suffers from toxicity and a miss-evaluation of skill. I believe with the addition of a DOTA like system and the removal of MMR we will go a long way to fixing these problems, leading to a more healthy game.
BUT that is the opinion of a Bronze III player with only a few games under his belt. What's wrong with my argument? What works? What's worth testing?