ok, someone has too say it

Death by Glamour·12/31/2018, 7:15:26 PM·7 votes·1,549 views

Ahri is way too strong as of now.

25 Comments

Moody P12/31/2018, 7:16:46 PM5 votes

Mages have been too strong for years

wolf jade12/31/2018, 7:34:33 PM3 votes

not at all

Xavanic12/31/2018, 9:12:53 PM3 votes

I agree that ahri is overloaded but let's see why

Passive - Vastayan Grace//Static Cooldown: 9 INNATE: Whenever Ahri lands 2 ability hits against a champion within 1.5 seconds, she gains 20% bonus movement speed for 3 seconds.

So this...why does she need this...she already has a triple dash in her kit...but apparently she needs a movespeed buff aswell...this makes punishing bad position especially in the early game very fucking hard as she will almost always be faster then you if you try to engage (IE you try to poke her for aaing you and she presses W and runs since she cant miss W), its a simple passive but i feel this isn't the correct passive for her kit...not with how good it actually is (a lot of champs would kill for this)

Q - Orb of Deception//Target Range: 880//Speed: 1700//Cost: 65 / 70 / 75 / 80 / 85 Mana//Cooldown: 7 PASSIVE: Whenever Ahri hits an enemy with one of her abilities, she gains a charge of Essence Theft, and can gain up to 3 charges per ability cast. Upon reaching 9 charges, her next Orb of Deception Heal power heals her for 3 / 5 / 9 / 18 (+ 9% AP) every time an enemy is hit.

ACTIVE: Ahri sends an orb of arcane energy in the target direction, dealing Ability power magic damage to all enemies it passes through, then pulls it back, dealing Hybrid penetration true damage instead. Damage Per Pass:» 40 / 65 / 90 / 115 / 140 (+ 35% AP)

This ability is actually disgusting...first of all she gets a free heal every 4th cast but the amount it can actually heal for is unfair (3 x 7 = 21//9 x 7 = 63 so in the early game that is 21 base (+ 63% AP)) this is not including the fact waves can build up larger and the fact it might heal again on the return (not entirely sure on that since i don't play ahri) Now let's look at the damage...a lot of champs make up for overloaded kits by having weaker Q's but....ahri has a 70% ap ratio on her Q...half of that becoming true dmg...and on top of this during laning she can spam this THROUGH YOUR WAVE...there is no playing say against it, it legit just goes through the whole fucking wave, and 880 range is rather large aswell....now the only argument i can see for this is the fact it has a moderately high mana cost but mana hasn't been an issue for a while now since item 3802 + manaflow band combo...there is no reasoning with this ability, its broke as shit (don't forget to add 20% more damage if she lands E)

W - Fox-Fire//Target Range: 700//Cost: 40 Mana//Cooldown: 9 / 8 / 7 / 6 / 5 ACTIVE: Ahri summons three spectral flames which orbit her for up to 5 seconds. Flames prioritize champions hit by Charm Charm or any enemy hit by Ahri's last basic attack, within 3 seconds and Range icon 725 range. After 0.25 seconds, each flame targets a prioritized enemy, or after 0.4 seconds pursues the closest visible enemy in range, prioritizing champions, then the target of Ahri's last basic attack, dealing magic damage. MAGIC DAMAGE: 40 / 65 / 90 / 115 / 140 (+ 30% AP) Multiple flames can hit the same target, with each flame beyond the first dealing 30% damage. ADDITIONAL MAGIC DAMAGE:» 12 / 19.5 / 27 / 34.5 / 42 (+ 9% AP)

This ability is one of the more tame in her kit...but it still is not exactly fair...it allows her to effortlessly pop her passive when you try to engage onto her and just adds onto her burst if she lands her charm...overall one on the only balanced abilities in Ahris kit

E - Charm//Target Range: 975//Speed: 1600//Cost: 70 Mana//Cooldown: 12 ACTIVE: Ahri blows a kiss in a line that deals magic damage to the first enemy hit, Charm icon charming and Slow icon slowing them by 65%. If Charm hits a Champion icon champion, Ahri's abilities will deal 20% bonus damage to them for 5 seconds. MAGIC DAMAGE: 60 / 90 / 120 / 150 / 180 (+ 40% AP) CHARM DURATION: 1.4 / 1.55 / 1.7 / 1.85 / 2

This easily ties for the most broken portion of Ahris kit...So at max rank its a 2 second CC...but wait there's more...its also the only charm in the game that does damage...plus get this...it also increases the damage Ahri does to her target plus the missle speed is only slightly slower then blitz hook and faster then morg binding....so we have an extremely overloaded form of CC thrown onto a ranged assassin....seems legit riot....at least blitz and more make up for it by having weaker overall kits...only counterplay is to hide behind minions but there aren't as many in mid-late game due to river fights and such

R - Spirit Rush//Target Range: 450 //Effect Radius: 60//Cost: 100 Mana//Cooldown: 130 / 105 / 80 ACTIVE: Ahri Dash dashes in the target direction, and then fires energy bolts up to 3 visible targets to deal magic damage. Spirit Rush can be recast twice more at a 1 second static cooldown within 10 seconds of activation at no additional cost. MAGIC DAMAGE: 60 / 90 / 120 (+ 35% AP) MAXIMUM SINGLE TARGET DAMAGE:» 180 / 270 / 360 (+ 105% AP)

This ability is just outright unfair...so first of all...it has 50 more range then flash...(plus less then a quarter of its cooldown)...but on top of this, can deal 105% of her AP?!?! are you fucking serious?...if she lands E for the first 2 casts...its now closer to 120%...on top of this its 3 dashes...that cost roughly 33 mana each...this is the definition of mobility creep and why it came to be....broken asf hands down

Now let's look here...she does lack AoE...but her single target damage is enough to one shot a lot of people with very little resistance ((Q - 280 + 70% AP) + (W - 224 + 48% AP) + (R - 360 + 105% AP) + 20% = 1036.8 + 267.6% AP + (E - 180 + 40% AP) = 1216.8 + 307.6% AP) Her full combo has a 307.6% TOTAL AP RATIO...this isnt including luden's proc (to put this in perspective, leblanc...the assassin everyone is crying about does a total of 1265 + 310% Total AP...but she has to throw herself into danger to land it and can face retaliation since they aren't stunned) this is not okay for a safe champion...safety should pull some damage out (Lux the safest mage i can think of has a total of 1750 + 285% AP in the utmost OPTIMAL situation, meaning she procs her passive after every ability cast...and she has zero mobility) Overall, the simplicity of ahri plus her overloaded kit makes her toxic asf...most champs suffer somehow...except for her

Just an Edit for those that keep crying about Zoe btw, her total damage is 979 + 200% AP...just throwing this out there

Saevum12/31/2018, 7:34:18 PM2 votes

Shh, wait till the skin fever goes down. Then we talk.

IP Masquerena12/31/2018, 8:01:20 PM2 votes

Ahri has a bit over 1% more playerbase than Shaco, and considering when I said Shaco is strong, despite having a stupidly high winrate, and it's still decently high even now (when I made the thread he was closing on to 54%), everyone told me that Shaco is weak, and even tho his play rate was around 6%, it's only mains playing him, so they keep his winrate high.

And such

Ahri is weak, she is popular so a good bunch main her, hence why her winrate is high.

Noor Sakata1/1/2019, 10:53:18 PM1 votes

Wait , people still making these threads ? I'll make it short , tell me exactly what's too strong about her Mister Einstein Don't just make complaining threads , say what's too strong about her and what needs to be nerfed and everything.