Swain’s Q Cooldown

Blood Gød··1 votes·1,191 views

Swain’s Q cooldown is an issue. Over on r/Swainmains, our problem is that Swain, who is supposed to be a battlemage, has no DPS. His Q relies on you being up close and personal, yet if I blow my combo and my target is still not dead, there’s nothing I can do but stand there and wait for it to come back up, BUT my enemy is now in my face. It feels incredibly clunky and awkward. Please, just test a revert on the PBE, reduce his Q’s damage even if that’s the necessary trade off. The ability just doesn’t have any sort of real use currently.

5 Comments

Pxerkza1 votes

the issue i have with him is it not piercing on champion kills

Schenix1 votes

That's a poor way of wording it. "I use my abilities and they're not dead"

That would make you a burst mage. Swain was pushed in the right direction, gaining sustain to keep up trades. The issue is just that his Q requires him to be too close now and gets outtraded, keeping him relegated to a burst pattern of E - W - Passive - Q trade, and not enough tankiness to dps ratio to keep up in the midgame until like 5 items where he's almost too much to deal with alongside his team (but still not so dangerous alone). He's a teamfight mage with a safe enough laning phase that also enables ganks.

He is not at all bad after the changes, just a little less satisfying than what you would expect. Buffing his Q range back gave him the safety he needed, but as a battle mage, you might expect to be able to use the ability a bit more often and stick to targets, rather than be like an offshoot of Sion who offers CC and a bit of damage, but mainly exists as deterrent zone control and damage soaking.

A battle mages safety is usually inherently tied to their ability to keep up a skirmish and stick to the enemy or kite them, which Swain struggles to do and instead, has power elsewhere. It's still power, just... not what you would think a battle mage might entail until late game. I would honestly call him a control mage.

Blood Gød1 votes

Yeah, could’ve been worded better. The issue is that he doesn’t really have the burst to be a burst mage. That whole combo won’t kill the target unless we’re late game and high damage is rampant. Q allowed him to skirmish around a decently low cooldown. Now his kit feels like every ability has a use, aside from his Q, which to use effectively puts you in an incredibly precarious situation.

Schenix1 votes

His passive and itemization as well as cooldowns get to a point late where you can't burst him or apply too many resources because he has a team with him and he's not the sole carry, as well as just how if you leave him be or don't dedicate enough, he CC's and disrupts the enemy team. Really is an offshoot of Sion, that even while missing or existing with the team, he applies zone control and is too tanky to kill without investments while still able to duel for a little bit.

He's much more a control mage, that just happens to be battling more often because he applies control from a closer range.

Tahminatrix 1 votes

His q doesn't do all that much during laning phase, that's when I tend to only fight when I have e & w to do short trades.

If you really want his q to hit hard asap, I suggest you build item 3020 & item 3916 because a large amount of the damage on it is simply the base damage.

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