@LiveBalanceTeam - Proposed Tristana Change
I will preface this by saying I am not a Tristana player.
Since Patch 4.10, Tristana has risen to be the top Marksman in League. She, along with Kog'maw have become the priority picks for ADCs because of their long range and hyper-scaling qualities. Tristana has long range, good damage(both sustained and burst), solid mobility, cc (both a slow and a knock-back), and reset mechanisms. She also happens to be a dangerous burst mage if played as AP.
She is weakest in the early game before her range is able to scale up, and she is susceptible to being burst down. As the game moves in to the mid-to-late game, those weaknesses are mitigated by her safety at range, her mobility (Rocket Jump), and her self peal (Buster Shot).
As an opponent to a Tristana, one the most frustrating things about playing against her is Rocket Jump. When available, it gives her a lot of safety due to its long range and built in reset. The worst part about Rocket Jump, is the little opportunity an opponent gets to stop the jump. It has little animation, and is an instant cast, so once cast nothing can stop it. Worst of all it that any cc applied to Tristana during her jump, doesnt take effect till she lands, so she can jump to safety and wait out the cc.
So a proposed change to Tristana is to give Rocket Jump a short channel at the beginning, 0.25-0.5 seconds. Make it correlate better with her animation. This would allows for a window of counterplay for her opponents to try and prevent the jump.
Beep boop!
Never jumps again.
jungle with an AP