Taliyah Q rework
First things first: I have never played Taliyah, or if i have I don't remember it. That being said, after her initial round of nerfs (and subsequent buffs), it's been a long time since I have seen a Taliyah be a threat midlane...or get picked for that matter. According to Champion.GG she has a decent win rate, but a very low pick rate; I have a few ideas as to why this is the case:
- She doesn't fit the roll of Control mage; with just her Ult, and maybe her W, being the only part(s) of her kit that feel like it/they truly belong to the control archetype. There are simply better/safer control mages to play in meta like Orianna or Anivia.
- Based on her numbers and recent games that have been played with her in it; she does enough damage to be more than useful. Problem here is, her damage is primarily burst due to her E W combo being able to do most of the work, with her Q for clean up if they aren't squishy/behind enough get one shot from her E W.
- Her Q feels wonderful...unless you use it over the worked area, then it feels like ass because you get so little damage for so much mana comparatively.
- As far as Control mages go she is probably the most vulnerable to ganks and AD assassins. Anivia's Q can be an almost instant stun; Lux and Morg have an instant root; and the list goes on.
So here is my proposed solution: upon first cast of Q, it behaves as normal. However the worked ground behaves more like a section of ground with large rocks torn out of it, i.e. very uneven and hard to walk through; however rather than being a % slow, a new form of crowd control: Limited, based on champion level or skill level, a maximum movement speed can be obtained while moving through the area but does not interfere with dashes/flashes/etc. However due to the fact this is only a minor annoyance to most, but a major hindrance to specific champions like Hecarim, or Rammus; the worked ground can be flattened by walking through it (I am open to thoughts about how that works i.e. just x seconds of walking or more like Yasuo passive, based on either hampered or unhampered movement speed). Lastly should Taliyah cast Q on the worked ground, she is unable to pull any rocks, but instead throws a small cloud of dust; this blinds champions (in a similar manner to Graves and Quinn) and deals a minor DoT to units in the dust cloud but the cloud slows drastically after the first unit hit.
This could help her fit the role of Controller better and make her Q feel better to play with and against. Taliyah has to choose to either cast her Q on or off worked ground for its damage or utility; and her opponents have think carefully about whether to engage her on worked ground to mitigate some of her damage or on unworked ground to avoid her blind, as well as whether they want to deal with being Limited before or after the engagement. To compensate for the increase in utility to her Q, the damage on her E W combo would need to be nerfed slightly. Any comments or thoughts on what I have proposed would be welcome. wishes for a Red to appear