Some ideas when it come to the whole "Master Tactician" Archtype and Swain

ModAcademy Kayn·7/20/2017, 12:42:25 AM·1 votes·142 views

So obviously the idea of Tactician means you're commanding troops, and hindering enemy advances. The problem with the archetype is either he's mediocre in lane and great in teamfights, or just overall too good. So, we're looking for some effects that help overall.

1) Marking a target

Similar to plenty of games mechanics, or my favorite XCOM Advent Commander, this is pretty much telling your allies to Target the shit out of this guy, to the unfortunate result of many a Squadie. (Rip Sq. Anderson, you will be missed). In XCOM, it grants Crit-chance, accuracy bonuses, to make it an overall better target in general (with probably some AI mechanic). In League, this could be done with his current E, where he boosts damage done to a target by sources.

To stop that from getting too big from teamfight bonuses, and help Swain's laning, it could be something similar to "Allies deal increased damage to target up to X amount of increased damage taken," while Swain just does % more in... general.

** 2) Hindering enemies through plans**

Ekko's Parallal convergence is a great ability to demonstrate this, and I feel like it would've suited Swain just as much. Delayed planning, to predict where an enemy could be, and to punish them for being predictable. I don't know if this would just be a different variant of Nevermove, or a Raven Carpet bomb for all I care, but something similar to Ekko's W would be amazing for this branch of thought.

** 3) Intelligence gathering**

This one is fairly small, but noteworthy, but gathering intelligence about the enemy for use. Someone's suggested this before, but imagine a passive where Swain get's periodic glimpses of Vision on unseen enemies. Every 60 scaling down to 15 seconds, you'd get vision on an enemy for X seconds, or their general area. The enemy in question sees a circle of Ravens over head, visualized by a flock of shadows on the ground, or Beatrice circling them. That type of idea.

** 4) Economical Warfare**

For those who don't know DIME, (Diplomatic, Intelligence, Military, and Economical), those are the types of warfare you think about when attacking countries, or trying to get something you want, like how we have diplomats in North Korea, but we also have a Navy nearby. This one is finicky, and might do more harm than good, but getting more gold per tower taken, or objectives would emphasize this particular aspect of Warfare.

** 5) Obstructing fools enemies **

Be it driving hordes of elephants through mountains, or defending a ravine against an army, geographic advantages have always mattered in war and it's battles. Being able to Manipulate terrain would be very tactical, blocking off retreats or stopping advances. Only fear would be that it's too similar to Anivia's wall, but that could be switched through two ideas.

  • The wall is built one space at a time, forming into a full obstacles over X seconds

  • The wall is much more fluid in nature, and Swain could make a U formation, a line, or maybe a small circle if he can manage it.

Used for isolating enemies for focus, or to get an annoying tank off you. Obstacle could be destructible if built like Yorick's wall, or indestructible if ends don't meet. Would imagine it'd be hell on earth for the coders, but it's worth it for Swain.

** 6) Diplomatic Warfare**

Swain can make a ceasefire between the two teams, and the game ends. Both teams combine the loss and win IP, and divide spoils equally. In Rank, LP works similar. ;T

The idea is to find power that gives Swain option in lane, and also in fights, while helping out his team. Swain should act like a general, informing allies of enemy positions and being that helpful dude who tells you "focus this victim", as he watches you attack everyone else but them.

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