Kayn reflections and question on possible balance changes?
For starters, I want to thank Riot and say that Kayn, both thematically and mechanically, bring about a cool interaction to the rift and feels pretty fun to play. After playing him for some time on the PBE and playing him live on the rift, I wanted to offer my reflections on the current state of the champion and see what kind of discussion this brings about. There's also a few questions i wanted to ask (riot plz notice me!) in regards to Kayn's numbers, and some tooltip clarity. I'll break this down into 5 sections so that i can keep my points clear and organized. Again, this is just an opinion looking to generate discussion.
1 - Uniqueness (vs other champs)
Kayn (and Rhaast while we're at it) have a very clear, and distinct identity that changes our mindset before we enter the game. The mechanic of being able to walk through terrain, and the one-time transformation keeps enemies (and even allies) on their toes based on Kayn's pathing and decisions. While there are other champs with abilities to freely bypass alot of terrain (most with dashes and
for their own crazy bypass mechanics), Kayn's wall walking really helps place the player in the fantasy of being a real shadow assassin. I like the direction they went with Kayn, and I hope they have alot more designs like him in the future.
2 - Transformation debacle... Right now, healing for 26-43% damage dealt to champs seems way more captivating compared to doing 12-44% increased damage. I always felt that it was more of a safety net with the extra sustainability in fights, AND the cc from the W. On top of that, the build path for Rhaast (BC, Titanic, Deadmans is what I'm seeing lately) not only makes him a great front line for his team, but it's just as scary, if not more, than assassin form when he gets on top of a squishy. The only real benefit i see to assassin form is the extra mobility he gains from his E and his Q cast, but it's not enough to really incentive to choose.
3 - Some pains... There's been a few posts on reddit in regards to Kayn's E and his ultimate i wanted to touch on... https://www.reddit.com/r/leagueoflegends/comments/6ngd1x/kayns_shadow_assassin_passive_is_really_misleading/dk9aanq/ Which talks about some misleading numbers on his SA form and his E clunkiness, and https://www.reddit.com/r/leagueoflegends/comments/6mz1uq/for_an_ult_that_deals_massive_damage_kayns_ulti/ Which talks about his ultimate being "underwhelming". For starters, in regards to his E, I wanted to reiterate the post's comments and say that the E tool tip needs to be adjusted to accurately reflect the time Kayn has to enter a wall, remain in a wall, traverse through terrain, and how quickly he loses the ability when he exists a wall. In regards to his ultimate, I want to say that the ultimate doesn't really feel all that threatening. My points come from both a visual, and a mechanical perspective. Visually, and this is probably being picky with the animations, the ultimate feels as though it lacks a BANG upon exiting the target. Mechanically, while being able to follow your target is really strong (anywhere across the map), the ultimate, I feel, could use some love in the early game (rank 1 base damage). Upon entering the target, the ultimate feels as though it's going to be an execute, but the damage done to the targets and the thematic exit from the target don't really feel that the ultimate has that BANG
4 - His time in the Jungle I am a huge fan of his clear. His Q is arguably one of the best jg tools I've seen to date, and with his E he's got the sustain to do the entire jungle leashless if he has to. My only comment however is that his ganking potential, again with general feel, seems weak within his base form. Pre-transformation ganks are heavily reliant on him having his ultimate because his W is severely lacking in it's base form. I suppose this is just due to needing more practice with the champion to better understand his ganking mechanics, but i wanted to leave that comment out there regardless.
5 - Lastly, possible balance tweaks? Going back through my previous points, i wanted to offer a few suggestions in terms of numbers on his stats. Now, i don't want to ignite a witch hunt here with numbers. I'm no balance expert, but i wanted to throw a few things out there and see what you guys think: W - Base form slow decay to 2.0s from 1.5 - reason for this to give his base W more impactful CC pre transformation Assassin E - bonus movement speed down to 60% from 70% - reason for this is to add a bit more counter play considering he'll have increased W range, an extended slow decay period, and slow immunity in the walls. R - Phy_damage 150/250/350(+110% bonus AD) -> 175/275/375(+100% bonusAD) - reason for this number tweaking to give him a buff to the early game. What do you guys think on these number changes? This is a buff to his early game, while at the same time taking something out of his mobility (especially in SA form).
I want to thank you for taking the time to read this whole thing, and I hope i was able to offer a new point of view on the champion. I really like his theme, his kit, and how he interacts in terms of game play with the other champions. I know it's still early to decide on possible buffs/nerfs, but i felt that getting these points across will help shed some light on his strengths and weaknesses.
Take care guys! :)