What would happen if Riven R2 didn't have an execute?

Barso55·6/19/2019, 11:25:32 AM·3 votes·842 views

Looking at a clone champ in Mobile Legends called Alcuard who also has a windslash which does flat scaling damage made me think of this.

Would keep everything about her playstyle intact but reward more calculated engages. I really think the execute exceeds her power budget.

6 Comments

Barso556/19/2019, 11:41:43 AM3 votes

Perhaps both, and increase the ad scaling on the r2 to compensate. Its a ranged aoe execute with a pretty fast movement speed and good aoe width and range. Given the rest of her kit and her being resourceless, I feel the execute mechanic should be removed from it.

Nanuk Pihoqahiak6/19/2019, 11:33:20 AM1 votes

IMO I think she should lose her AD Steroid after she uses the execute.

BLACK REALM GOD6/19/2019, 11:45:57 AM1 votes

i haven't played riven, but let me go try her and i'll get back to you on my opinion.

kda akali6/19/2019, 11:59:31 AM1 votes

It would just make her a E-R-flash-Q3 bot in teamfights, which looks cool but would be frustrating to play against.

Barso556/19/2019, 12:25:48 PM1 votes

how would it do that? All were doing is removing the power in her ult in terms of it being an execute. Well ramp up the scaling a little to compensate (maybe not, it already does a shit ton of total damage even without the execute). everything else is still the same...

BLACK REALM GOD6/19/2019, 12:42:55 PM1 votes

okay im back. I tried her in practice mode and in a blind match (though my main focus was just trying to calculate damage output early on.)

with one of the builds I used that was highly recommend I found that her damage pre-6 is fairly gated. I like the 2 part ultimate that grants her a bonus in attack damage for the time she uses it. I do feel that her cooldown for that ability should be adjusted. I dont necessarily think that her R should lose it's execute. It feels kind of thematic to have it execute.

Instead I think that her cooldown should be longer if she earns a kill with it and instead of it granting her a flat 20% during the whole duration maybe it would be better and more thematic for it to grant her a charging damage bonus based on how long she has it active. Once it's been active for a certain duration it will either auto fire or it will collapse the blade and you lose the bonus. what do you people think?

she reminds me of cloud from super smash brothers. so i was thinking about how cloud's old charge mechanic worked where they changed it between smash for wii u and smash ultimate.

right now she feels stat stick inclined. you just buy attack damage on her because she has only 1 type of stat scaling. her cooldowns aren't really that effected by the cooldown reduction if you manage them right initially. her bounce mechanics allow her to avoid retaliation and enough time to auto attack typically. then her W stuns for 2 or so seconds which is more than enough time for her to get an auto attack off. And her E is a long range dash that can either reduce the initial exchange or can be used to retreat without taking additional damage. with these in mind one has to look at the ratios for the kit and to be honest... I dont think she's overpowered.

I do, however, think she has a lot of one note mechanics that dont really offer as much flexibility and mechanic skill as it appears on the surface.