(idea) OVERPOWERING WARDS + BUFFING CUSTOM + MODE ROTATION
- Overpowering wards!
I find wards upgrades to be quite useless and weak. Why not buff them/change them? So here's what i got:
Warding trinket evolves into 2 trinkets
- Place an invisible ward that grants vision of stealthed units or non-stealthed units around it.
- Place an invisible ward that grants vision of non-stealthed units around it. Every revealed unit will be revealed for a few more seconds (4-6). (Does not apply for stealth)
Sweeping trinket evolves into 2 trinkets
- Reveal an area for (enemy) wards and replaces them with a (your) ward.
- Reveal an area for (enemy) wards and replaces them with a (your) ward that reveals stealth units. (temporary ward) (These wards do not require the item itself and these trinkets still reveal any stealth units)
Scrying trinket evolves into 2 trinkets
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Reveals bush for stealthed or non-stealthed units.
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Reveals bush for units. Grants vision of the unit for some seconds (5-7 maybe)
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Buffing Custom
I kinda am getting bored of custom. It doesn't bring too much difference.
Here's my idea!
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Give the ability to change starting level.
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Give the ability to change starting gold.
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Give the ability to pre-ban items/champions
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Give the ability to limit map areas.
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Give the ability to spawn certain minions or no minions.
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Give the ability to mix 2/3 settings. (or) Give the ability to select the ones you made (draft-blind)
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Give the ability to mark auto-bans
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Give the ability to select bots skin.
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Mode rotation
It's pretty good to allow modes especially since people complain to make modes permanent (urf) So why not just make a rotation??? Week 1 Week 2 Week 3 etc. or Day 1. Day 2. Or random selection (in a certain day?)