(idea) OVERPOWERING WARDS + BUFFING CUSTOM + MODE ROTATION

NExusWrath·12/26/2014, 6:32:44 PM·1 votes·505 views
  1. Overpowering wards!

I find wards upgrades to be quite useless and weak. Why not buff them/change them? So here's what i got:

Warding trinket evolves into 2 trinkets

  1. Place an invisible ward that grants vision of stealthed units or non-stealthed units around it.
  2. Place an invisible ward that grants vision of non-stealthed units around it. Every revealed unit will be revealed for a few more seconds (4-6). (Does not apply for stealth)

Sweeping trinket evolves into 2 trinkets

  1. Reveal an area for (enemy) wards and replaces them with a (your) ward.
  2. Reveal an area for (enemy) wards and replaces them with a (your) ward that reveals stealth units. (temporary ward) (These wards do not require the item itself and these trinkets still reveal any stealth units)

Scrying trinket evolves into 2 trinkets

  1. Reveals bush for stealthed or non-stealthed units.

  2. Reveals bush for units. Grants vision of the unit for some seconds (5-7 maybe)

  3. Buffing Custom

I kinda am getting bored of custom. It doesn't bring too much difference.

Here's my idea!

  1. Give the ability to change starting level.

  2. Give the ability to change starting gold.

  3. Give the ability to pre-ban items/champions

  4. Give the ability to limit map areas.

  5. Give the ability to spawn certain minions or no minions.

  6. Give the ability to mix 2/3 settings. (or) Give the ability to select the ones you made (draft-blind)

  7. Give the ability to mark auto-bans

  8. Give the ability to select bots skin.

  9. Mode rotation

It's pretty good to allow modes especially since people complain to make modes permanent (urf) So why not just make a rotation??? Week 1 Week 2 Week 3 etc. or Day 1. Day 2. Or random selection (in a certain day?)

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