The rise and fall of the meta
As the seasons come and go, champions fall in and out of style, some enjoy constant play while others are swept quietly under the rug. With season 5 so close by and the season 4 meta still intact, i've decided to make some predictions on what will go in and out of style.
The Rise of Taric:
With kalista so close by her unlimited mobility will render hooks and snares useless as they become impossible to hit, thus the very support meta will be destroyed and reborn, much like an anivia, our long underlooked buddy Taric will quickly jump into style as a point and click stun isn't dodgeable, thus rendering a kalista lane safe for your adc.
The return of the sustain jungle:
Once the jungle was populated by only those who could survive it, those who could stay in it without having to chug pots. Those who values sustain over ganks, those days may very well return with the absence of the hypersustain jungle items and the now stronger jungle, clear time and ganking won't matter if you can't survive the jungle. As champions like warwick or nunu have built in lifesteal or self heals, they excel at innate sustain, in a new jungle better suited for the likes of them, they might just be able to send the assassins packing.
Trick2g
Fixed a bug where trick and his fans would solo turrets
Removed all damage and tankiness from base turrets so a minion wave is all you need.
Wards will decrease in popularity in certain areas and periods of the game:
With a possibly gank light jungle comes less a need for early game wards, as well as the wolf buff which eliminates all needs for wards in half of the jungle, we should still see active warding, but early game won't have as much and certain areas of the jungle won't either.
Jinx will see a boom in high level play:
With the new meta highly favoring seiging, champions like jinx who can clear turrets faster than most will be extremely effective at opening more oppurtunities for her team.
Splitpushers will lose some popularity:
With the new inhibitor turret laser beam splitpushing will quickly die out as team have significantly more time to react and the pushers themselves will have extremely short windows to act.
Shorter games:
With the shorter nexus turret regen and the siege meta, games will be much shorter as the new baron buff and more team oriented inner turrets will promote large scale pushing immediatly following an objective, turrets will fall faster, bases wrecked quicker, and nexuses much more vulnerable.
The Death of tankiness.
The huge power spike in damage from dragon and/or baron plus the complete removal of mr (maximum magic resist per item is now 35 btw) tanks have been seeing well, more squishiness, anyone can kill a tank in seconds now and they're only good for teamfights to bait out cds and survive a bit longer than squishies.
Dragon controls games.
With the gargantuan power spikes dragon gives, so far what i've seen is whoever maintains more dragon stacks automatically wins.
That's all i can think of at the moment, i will add more as time goes on.
