Soraka

Hedønist·5/7/2015, 7:42:21 PM·16 votes·2,201 views

Soraka I don't know if it is just me but i love playing soraka. The only problem is her heal cost is to high at heath at 10% of max hp if anything i think it should be current hp or lower it to 5% of max hp. Any thoughts?????

35 Comments

Linna Excel5/7/2015, 7:51:22 PM9 votes

The health cost should be gone. That was the stupidest part of her rework.

ModAcademy Kayn5/7/2015, 9:14:34 PM5 votes

If they made it so it scaled down at max rank, or at least made it heal more hp for the amount of health sacrificed, that might help.

NorthernDruid5/7/2015, 11:23:46 PM5 votes

(long post, too late in the night and too tired from illness to edit into a more readable state)

8% max health or 10% current health would feel a lot more fair, but the problem isn't with the health cost in itself I think.

It's with the lack of options she has to deal with it.

Innate in her kit, she has her W passive, letting her restore decent amounts of health on hitting with her Q, which when it starts getting ranked up starts having a really decently low CD, and along with some mana/regen items to solve the high early game mana cost is fairly spammable.

Other than that it's her ultimate, which is more designed for use as a clutch group heal to turn around fights than a long term self-sustain tool.

Other than that there's mainly 4 options for getting more sustain into her kit.

summoner 7 is nice, and provides even more healing on other allies as well, doing double duty on keeping both your own health up, and your need to spend it healing others down.

item 3222 if you don't get any +health items outside sightstone, then this is gonna stay pretty stably at a 180second cooldown (less with relevant masteries) 20% max health heal. Ideally you wanna use it for peel (which you don't have very much of to begin with), but it can be used as a way of keeping yourself relatively healthy without opponents around. Also serves as a solution to mana regen.

item 3083 is a bit of an odd choice, because while it does increase your health costs by a lot, it also gives you a %max health regen. Quite a significant if you manage to not take any hits during an engagement, which depends on your skill at positioning and the enemy's decisions of whether or not to focus you. As a long-term solution to keeping your health up, this is probably your best bet.

item 3065 can be a bit tricky to look at, because it's hard to identify whether the regen&passive will make up for the extra health. In conclusion, at lvl 18 with unupgraded sightstone it does. At lower levels it may or may not depending on stuff. the closer your health is to 2000, then the closer you are to the point where the payoff is enough. If you need magic resist and feel like being a bit beefier, and can use the CDR, then spirit visage is doable. Goes great with Warmog's.

Strictly speaking, SA doesn't actually add any new sustain into her kit, but as an option which generally balances itself out in the end it's worth a mention.

Also remeber that building flat AP both increases her healing power on others (meaning she has to heal less often) and increases the self-healing proccs on her W (meaning she has to hit fewer Qs in order to heal up).

So where's the problem here really?

In essence, the problem with her playstyle, is that while at max CDR, your burst heal potential is incredible (especially when you use all of W+Ult+Summoner Heal in one go), her sustained healing bears the peril of no opponents being around, simply put, if your whole team is kinda low after a sucessful engagement that you may even have won, you do not offer the kind of second wind you might expect from the core healer of the game, unless you specc away from burst heals in favour of warmogs+spirit visage.

The lack of objectives like Dragon and Baron proccing her W passive heals makes her an especially weak asset in helping her team take objectives, as she risks being caught out if she heals her team while they're fighting the neutral objectives.

Her kit just doesn't offer her any way to interact with her own health when she's low, except for a way which you may not take advantage of if your opponents are dead. Often I find myself wishing that my opponent had gone down slightly slower so I could've got of another Q on them, this shouldn't be happening, I shouldn't want to have my team delay kills so I can keep being active in the game.

I find it fine that heals are limited some way, whether it be by high mana costs, low base and scaling or high cooldowns, or in this case, remaining % health.

The problem here is that her long term healing potential is limited by remaining opponents. So that if we ace them I'm working with maybe 5-6 heals until they get back, or until I back. Maybe more if i still have my ult/Summoner Heal/Mikael's Crucible.

I keep saying (and have been saying pretty much since her rework) that Soraka needs another way of regaining health. An out of combat way of doing so, maybe a passive which lets her spend time standing still doing nothing but convert %max mana into %missing health, maybe something as simple as letting large jungle monsters procc her heals, or even letting it procc on minions for severely reduced amounts (like: any number of minions=1/2 champion).

She's fine currently, but she feels like she's missing that little something which'll let her keep going when now you'd just either sit around and do nothing because you're too low to heal anyone or go ward or something, or back because you're low after healing everyone.

Nameless Voice5/7/2015, 7:52:44 PM5 votes

I actually think it's fair. The heal has a high cost, but for that it is insanely strong and can do massive healing in a short space of time.

Soraka is all about effectively using your Q to heal yourself back up, and knowing how much of your health you can afford to spend at a time without making yourself too low and vulnerable to being killed (or forced to recall.)

Xonian5/8/2015, 2:25:40 AM4 votes

If you took Soraka's percent health cost away, and just kept the mana portion, there is literally no risk in playing her. You could just play tank Raka, and heal people better than Sona can while being UNKILLABLE. Its already bad enough that she can heal someone from 20-100 with only AP from runes and masteries. While I also agree that AP Raka is good, you might wanna get some actual support items so you can live. Building Frozen Heart, Mikaels, and even Locket can give you enough protections to prevent from getting one-shot, heal up from your agressor, and win fights.

FourVsFive5/7/2015, 9:57:57 PM4 votes

Yes you lose HP, but her starcalls makes up for it, just got to land them starcalls. Reducing it to 5% you would have to lower her AP raito to 0.4 from 0.6 then or even lower as that would make her almost too good of a healer...

Maybe make it when she heals some one with a -50% heal debuff she only loses 5% hp instead? That would be my suggestion.

Snake Town5/8/2015, 3:26:42 AM3 votes

item 3751 summoner 14 item 3751 Soraka the sacrificial goat must pay with blood item 3751 summoner 14 item 3751

Fashion Mage5/8/2015, 7:31:31 AM2 votes

Despite what people keep saying, there's a significant point to her health cost. The less severe the cost, the more tanky she can be with less consequence. As Vesh and Morello made clear during her rework, tanky healers are not a good thing, and I wholeheartedly agree. Her health cost also adds in counterplay.

PokladnicaZla5/8/2015, 12:44:09 PM2 votes

1-2 weeks ago,someone suggested to give her passive another feature,HP-> AP convert. I really liked the idea,shame it didn't work out and had no Red replies.

Stonington5/8/2015, 6:33:29 AM2 votes

Nah, Soraka is fine.

The Chuckler5/14/2015, 6:53:20 PM1 votes

Personally What I have noticed with Soraka is that positioning is very key on her usability and survivability. I use her a lot and have normally been able to do games where I am at 0/1/27, 0/3/21, and one even 0/0/36. I know I can't say much as I am unranked atm (trying to play as many games as possible before doing so), but I do normally play with friends who have a higher level of skill and are ranked, one being plat. I build her glass-cannon for the AP and utility items, but I do understand why people build her tank, you can get killed very easily, even by the enemy support. but it seems if you play her in the back lines, only coming into action when necessary (healing to the point of insanity and aoe silencing the enemy kat/riven), I have managed to stay alive while still being able to aid my team successfully. Also, I don't have the best equipped runes in the world, but it seems to me at least that the movement speed quints on her actually help with the back-of-the-back line strategy... its fun being the banambulance :)

 This is just the way I have played her, don't know if it is the best way or not, but it has worked wit me, albeit still not ranked so that could be reason why this has worked so well.

P.S. The rune page I have been using has been the one I made for Singed, not the best, but only have 1 rune page atm.

SleepyLionCub5/7/2015, 9:09:12 PM1 votes

I feel like her heal is great, might even need to be toned down a little. But her silence, is poop. Its so bad. If by the off chance someone stands still for like 3 seconds, then you get a soft cc.... wow. so great.

doiminat0r36005/7/2015, 10:26:50 PM1 votes

Should be a persentage of current HP. and it heals for a persentage of the taken HP. so tank soraka can be a thing

Krinu5/8/2015, 12:57:51 AM1 votes

Honestly, I kind of wish they'd given her two build paths with her rework: One based on AP and playing like a mage (she does have mage secondary listed, after all) and one based on maximum health while playing like a healer/support.

I mean, this is sort of throwing stuff against the wall and seeing what sticks, but... what if instead of scaling with AP, her W literally just removed a portion of her health pool and gave it to an ally? Throw on a passive that increased all health regeneration effects on her by the percentage of her health that came from bonus HP (so if she had 1200HP, of which 200HP was bonus, all regeneration effects would be increased by 16.67%) and you'd have a healer champion that literally offered up her life for the sake of her allies.

The kit might need a couple other changes, but overall I think it'd make for a pretty interesting support champion.

Fits in well with her lore, too.

chocoboqt5/8/2015, 1:49:44 AM1 votes

I don't like the new Soraka. Too fragile and can't reliably heal herself. Shame she used to be one of my favorites.

ShineySides5/8/2015, 1:56:08 AM1 votes

[{quoted}](name=The Rein,realm=NA,application-id=3ErqAdtq,discussion-id=N88Fpdlv,comment-id=,timestamp=2015-05-07T19:42:21.142+0000)

Soraka I don't know if it is just me but i love playing soraka. The only problem is her heal cost is to high at heath at 10% of max hp if anything i think it should be current hp or lower it to 5% of max hp. Any thoughts?????

Run no +hp at ALL, NONE. I stack AP all day on her with armor and magic resist. When Im playing her I literally jump from 1/8 to full hp landing Qs because with 0 + hp and a ton of AP the passive heal heals for like 100% of my health. OVER AND OVER AND OVER again. I kite people to death regularly. And you can literally heal forever because you are putting out 400+ heals every 3 seconds and the second you start to die you hit someone with a Q and BOOM you are full hp again.

I dont even run flash on her. Heal/exhaust and stay behind people. If they start to target you, hit q and full heal yourself, or pop your ult and full heal yourself, or pop your summoner heal and heal the hell out of yourself, or stasis, then hit r and full heal yourself. The whole time running in circles.

I usually have boots of speed alacity and talisman, then run around at like 480 ms, if you get caught out of position USUALLY someone has almost died and flashed away, point yourself toward them and boom your moving at like RAMMUS speeds.

Shes a WEIRD champion now, but shes awesome.

HeraldOfDemacia5/8/2015, 1:04:07 PM1 votes

She already heals worse than a Nami because Nami has poke attached to her heal AND a movement speed buff to the ally she heals.

BUT

I actually have an idea to make Soraka fit with the meta.

An addition to her w and q passives. Her auto attacks and E could stack up to a maximum of 3 stacks. For every stack she has, her next w heals for 10% more and costs 10% less. Her q also heals for 5% more for every stack.

Soraka would no longer have to chug through 3 health pots if she misses a couple Q's and her sustain would finally be fitting of her identity as the healing champion of league.

Br4ndon5/8/2015, 4:29:15 PM1 votes

Soraka is fine how she is. She doesnt need any buffs.

If they took away the 10% max health cost do you think the 40 mana cost would really gate her? She would be almost risk free. As it stands now there is risk in spamming your heal without interaction. If you put yourself at risk to land some Qs after using your W then youre creating interaction. If she didnt have the cost then there would be no interaction and she would have no risk. That change alone would possibly make her the most broken support in the game.