Winning/Losing Tier points

D3viat0r·2/23/2017, 1:17:42 AM·1 votes·600 views

I just want to know if you are looking into balancing points losing/winning in solo/duo queue anytime soon.

For example, my last 3 solo/duo games respectively: Me- 2/2/2, 2/3/2, 0/2/4 Team- 4/19, 5/24, 13/34 Not amazing, but with how much stronger the other team was from winning by that much, not bad either.

Then I played another game, had an AFK jg who didn't afk until lvl 7. Awesome game.

WE did not lose those games. Those games were not fun in the slightest. According to you, every member of my team lost "equally." Clearly that is not the case. When you have an adc go 1/9, top lane 0/9, there isn't much you can do as a player. Why am I punished equally to those players who essentially lost the game? Nobody can be in both top and bot lane at the same time, so an argument of "camp both lanes" is invalid here. I should be rewarded for still playing decent despite those teammates. You may think that rewarding/punishing players for their stat lines would be bad, but consider this: people who feed like that will drop faster and people who don't will drop slower. That afk'er I had, he should lose the most points and the rest of us should lose barely any points. Incentivize that player to stay (by punishing them harder if they don't), and you just might turn some (not all) people around. We might have been ok in that game, but we won't know because he died a couple times and just straight went afk. It isn't fun at all to lose these games and have that helpless feeling that you can't do anything against their team. I understand there may be some imperfections with this type of system, but still it's better than feeling like I'm doing what I can with the team that I got and I lose from things outside of my control. The best/shortest way i can explain what I think a system would entail would take into acct both winning/losing the game, your kda relative to your team, and whether or not u stayed in the game. Therefore, if u go 19/3/10 you are rewarded appropriately more than a 3/7/4 player on your team in a victory but maybe only slightly more that a 1/5/25 player on your team (kda's). Reward all players on the winning team with points for a win, but the 19/3/10 should get extra points for having a really good game and essentially carrying his team. Or maybe make a cut-off where anyone in a victory with kda of "x" gets the same bonus or something like that. Again, reward the best players more for playing hard and doing well (and actually completing games). I don't see the downside in that. More people will try hard every game because now you have incentivized that and will, in a way, be punishing those players that do not do well. I hope that makes some sense.

5 Comments

Dolasaur2/23/2017, 2:01:46 AM1 votes

I don't see the downside in that

If you award LP for performing action X, people will focus on X. When X is "winning", then people focus on doing whatever will help them win. Riot considers that healthy. When X is "winning or getting a good KDA", then there's less focus on winning. Your 5-0 top laner might just stay top lane and kill the enemy 0-5 top laner 10 more times to get a good KDA rather than going and helping the rest of the map. In a close game, the winning team might BM and try to fish for kills, only to have the nexus respawn and end up losing the game.

Incentivizing people to do something other than playing their best to win is a danger. You might consider it an acceptable cost (particularly if you're one of the people that is good in lane but bad at helping your team win the game). But that doesn't mean the downside doesn't exist.

Mysticman892/23/2017, 2:17:42 AM1 votes

KDA doesn't directly correlate with their impact on winning the game. For example, champs who splitpush all day tend to have meh kdas, but can sometimes almost singlehandedly win games. You definitely don't want people bailing on crucial fights beccause they're too worried about ruining their kda. Supports and junglers will almost always have the highest kdas (maybe less likely in lower elos where people get solo killed constantly), so it'd be somewhat unfair for other roles.

Theres a lot of really bad players in bronze/silver who think kda is everything and ignore objectives and repeatedly lose games for their team in their quest for massive kdas, which they sometimes manage if their mechanics are ok, but after a certain point in elo, everyone is going to have basic enough mechanics and it's decision making that'll win games, not kda, so it's important to keep the good players together and from the 'good' players who just have good kdas but poor decision making, which is what the current win/lose based system does.