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Ranked point distribution on loss needs new mechanics.

ChildishCorbin0··1 votes·323 views

Hello folks, I'm sure anybody who has had the joy of starting out a bronzeV knows, the point loss on a game loss doesn't quite line up....

I'm speaking ofcourse, when you are sitting at a glorious 10/2/8 and your raging toplaner sitting at 0/17/5 and the rest of your team is afk. Now I know as well as anybody that K/D/A is relatively meaningless in higher tier play. There are more important things like map control and objectives which can be used to define a player.

However, In lower tier play, the K/D/A values often speak for themselves, as I find very little "tactic" or even meta in the early bronze tiers. My solution to this discrepancy is to allow the "best" scoring player of the match to not suffer point loss. The "best" value could be pulled from the K/D/A as well as turret kills and other suck factors.

I am quite aware there are some problems with this system. Allow me to address the arguments against it and make my solutions clear.

First off we have the problem of some players being slingshotted out of bronze because of their role and champ type leading them to naturally having the "better" score. The easy fix is to only implement this system of point loss prevention for the bronze league. so players who enter silver V and aren't ready, will be dropped out back to bronze1 quickly.

Following that we have the fact that allowing one player to avoid pointloss takes away from the "team" aspect of LoL. Players will be encouraged to simply bolster their own score instead of actually working for victory. I have two strong arguments against this. Mainly that players who follow this behavior won't actually manage to win matches and this win points, but merely stall out their own point loss. And also that most bronze players are too new to the game to recognize the importance of teamwork, and mainly focus the easy gratification of kills.

do you agree? could my idea use some polish? am I an utter idiot? (totally possible, this is the internet after all!) You Decide! merely drop a comment below to be engaged in the battle of convoluted videogame mechanic ideas!

(also, don't forget, an upvote means I struck your interest, not that you agree!)

9 Comments

WukongMain3 votes

using your example of the feeding top laner, say you manage to win....

Wouldn't the enemy top laner have an unfair "advantage" to not losing points? What i mean is your top laner is horrrrrrible dying left and right because hes bad. your enemy top laner is well, fighting him so naturally hes getting those free kills. hes KDA raises. Therefore he doesn't lose points, even though he failed to carry with hes kills (remember, you guys eventurally win in this example)

Why should your enemy top laner be exclude in losing points? he didn't do anything great, he's laner was "intentionally feeding".

i hope i explained that clearly lol, i'm bad at explaining things sometimes.

ChildishCorbin01 votes

Hey thats a good thought. It never occurred to me that the system would be so skewered . However, couldn't this be fixed by some additional mechanics? Just as how somebody who is 0/17 doesn't give much gold when you kill them, killing somebody who is 0/17 would reward you less "points".

plus, the game can track which laner you are right? the game knows your playing top, (you've been there all game) so the game could say "well you've killed your opposing laner who is 0/17 so we are going to give you no points, however your getting a kill by ganking mid, well thats not your lane so you must be helping the team, so we can give you full points on this kill"

I'm sure they could design some system which would balance out the "burps" in the gameplay. Course if such a thing is that system might take too much development time for riot to consider it worth it. After all the current system works just fine by punishing the innocent.

WukongMain2 votes

Yes, i'm sure they could design some type of more balanced system.

but honestly its pretty easy to win games :o

ChildishCorbin01 votes

oi, speak for yourself, us tank mains have a hard life! tanky enough to absorb all the damage and protect the team. Not damaging enough to save the team when they decide to baron at level 10 with 2 guys down! #thestruggleisreal

WukongMain2 votes

you're talking to one of those tank mains lol. though lately i've been building more dmg...it is quite strong right now.

what role do you play your tanks in? Top, jungle or support?

ChildishCorbin01 votes

I play rammus , hecarium , garen , pantheon and nasus. all either toplane or jungle. And your right, taking damage on alot of those tanky toplaners is really good. But even then I find myself sitting 12/3/8 and unable to carry a game with super fed garen simply because garen lacks the ability to 1v5 :P

you can browse my match history, I will admit a do lose because I suck from time to time. But alotta my matches I do pretty good, but I just can't get my team to group or stop casing or whichever, and we lose objectives and lose matches

WukongMain2 votes

i think it all comes down to pressuring. i find getting my team as many kills as possible makes me win more games.

my theory is my team is trash. if they're fed they'll be slightly less trash. Makes sense right? Meanwhile i'm getting as much gold from other sources as i can. Fed teammates :D

The Deckowner2 votes

I simply think that teams have afk/intentional feeder/trolls should suffer less from losing in general.

Zero Skill Tank1 votes

It would make getting out of bronze easier, thus making game in silver more bronze-like. Why would we want such a thing?

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