PBE Feedback: Plants aren't as thought-provoking as Riot seems to think they should be
So, I'm not a fan of RNG in any form in League. I don't like crits or random dragons, so it goes without saying that I don't like the plants by extension. That's neither here nor there though. Right now, jungling on the PBE has left me feeling very disenchanted with the plants system for one major reason - they don't really encourage you to make careful decisions like the smite buffs did.
Say I'm playing a control jungler, doing my jungle rotations, and I come across a blast cone or scry plant. Yes, I've seen it spawning there 30 seconds earlier. My first thought is to stomp it immediately on sight, not because I want to make use of it, but because I DONT want any of my opponents to make use of it.
Leaving these plants alive in the jungle just screams for that enemy Lee Sin to come in and outplay you. Yes, you could use the plant to outplay him, but the chance of him outplaying you with the same plant is always there. Why take the risk? I imagine this is even more true in highly organized play, where you want to remove as many potential failure variables as possible from a match.
This means that any time I come across a plant that happens to make an impact, it's because I didn't know it was there and just happened to stumble on it while doing something else, usually running from a gank or counterjungling. NOT because I cleverly scouted the plant beforehand and planned around it. These plants are popped in a single auto attack, and considering how easy it is for a mobile jungler to enter your jungle, attack something, then safely leave, they aren't an objective that you can easily contest. Even control wards are more contestable than plants. A roaming support will stride up and take your honeys, then leave while shrugging off any CC you throw at them before you have time to gather your team and react to the invasion. Plants don't feel like a strong, reliable presence that players can base decisions off, just an annoyance that you either destroy on sight to avoid giving your opponents tools to play with, or outright ignore which is also very easy to do.
It's also insanely easy for anyone in the game to outright sabotage the plants if you are trying really hard to utilize them. Say you're a jungler who really wants to actually make use of these plants and carefully wards around them to make sure they aren't contested and so on. All it takes is for one tilted teammate to roam your jungle and pop all the blast cones/vision plants/honeys and completely ruin that strategy. Doing this is far easier than simply stealing jungle camps from a jungler in order to grief them, as junglers have always been able to use smite to secure camps they really want, even from their own teammates.
This leaves the overall balance of plants kind of sketchy. They can't offer too much of an impact due to how easy they are to sabotage from both sides of the field, but if they're not impactful enough, they feel tacked on and more of a nuisance than a feature. Right now, to me, they are a nuisance and not something that I really feel compelled to want to interact with or utilize.
I really liked the smite buff system. It rewarded people who took time to learn the nuances of each buff, and offered very distinct identities and value to each jungle camp. Most importantly though, it was RELIABLE. Something you could integrate into your playstyle and plan for. The plants don't feel like part of a jungler's arsenal of tools,
I'm looking forward to seeing how the system evolves as it's tweaked and balanced further, but right now it's just not doing it for me and a lot of other people too it seems.
traps you'll find when trying to use them.