Why and how placements should be changed next season
Placements as currently implemented work well for people who are high elo and should not hang around low elo very long. But I argue that it is broken and negatively contributes to the low elo experience as currently implemented.
An example of a newly placed player in silver 5
If the elo system works everybody should be close to their true rating indicated by their win rate having balanced out near 50%. This is true only of the established players here. The newly placed player clearly does not succeed in Silver 5 and has lost 20% of his recent games and 25% overall. This player will stick in silver 5 until his MMR is bronze 5 then drop to where he belongs.
The problem here is multiple:
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It happens frequently, much more often than smurfs leveling.
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It adds relatively longstanding biases to low silver, in particular silver 5.
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Silver 5 is already the most populated elo with too much variety.
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Misplaced bronze in silver encourage dodging as the "better" playing strategy. Ideally playing should be the best strategy in as many situations as possible. If all players are near 50% win rate there is no incentive to dodge.
What needs to happen: Bronze level players (many new ranked players) should not place above bronze.
Possible fix: Every player starts at Bronze 5 after placements, but their MMR is determined by placements. So you do get new players that the system deems to be silver have silver MMR.
If over the next N games it turns out that indeed they can compete at that MMR they will climb. If it turns out that cannot their MMR will deteriorate. The promo and climb mechanism will create enough of a sample pool to do this. Skipping divisions will make high elo players climb very quickly and have minimal lasting impact at any one particular MMR.
This shifts randomness to Bronze 5 but makes Silver 5 more stable. I think it is correct to place the maximum amount of variability at the bottom tier.
P.S. Some numbers to show how strong the Silver 5 bulk is compared to other divisions. These numbers are from NA lolsummoners
Using this equation:
Effect degree = Numbers at tier 5/All players in division below (gives a percentage comparisons)
Bronze 5: NA
Silver 5: 0.396
Gold 5: 0.182
Plat 5: 0.153
Diamond 5: 0.175
In all divisions Tier 5 of the higher division is about 15-18% of the players of the division below. Except silver 5 where it's near 40%.