@Stashu - Thematic Changes for Cassiopeia

Neo Cyrus·12/16/2014, 7:39:07 AM·13 votes·3,042 views

It took a chunk of a year after the initial rework (which no one wanted) to make Cassiopeia reach a point where she is viable in most team comps. Let's not beat it around the bush, before this patch almost no one would play her because her early game was non-existent and her full passive was nearly unobtainable. She was a detriment to any team composition.

As she stands now she still has that annoying passive that frustrates many of us to no end, but at least it's manageable and she doesn't automatically get hyper shrekt early game. Her theme and gameplay can no longer be as a poison mage but the majority of old Cass players did build her as "Rambo" Cass with maxing E first and using that as the main damage source. The big difference is that we had the option of maxing Q first situationally as we needed, we've lost flexibility and those who only liked maxing Q first got boned.

Now the group who want her to be more of a poison mage are stating their opinion and you're on board for changes (which I totally understand the point of view of, and I don't disagree with the reasoning), but this is going to piss a LOT of us off if you don't let us have the options or path we have now when you rework her again. I've waited months to play this champion again, and I don't want to wait months again while you experiment and try to appease those who want a different theme.

My suggestion has probably been made before: Rework her in a way that lets the player choose which style Cass can use, including the current "everything in E" style. Figure it out, make it an evolution system, make it a weird passive, do whatever you need to do to preserve Cass as she is now while giving options for those who want a different style. I mean stat for stat down to the point of mana, if the option to have this current end-game Cassiopeia is erased in order to appease a different group then you've improved nothing. You would be appeasing one group while letting down another. Let us all have what we want, allow flexibility without deleting the current Cass.

9 Comments

Gaston du Coteau12/16/2014, 10:08:18 AM2 votes

This would be ideal, I like Cass as she is now, but somehow I have a feeling when all is said and done Cass will still be shoe-horned into one style and a large group of people will be pissed off one way or another. I don't expect a happy ending to all this.

The5lacker12/16/2014, 6:25:42 PM2 votes

Or we can make Cass the poison mage she's supposed to be and have her E be her primary farming/execution tool by giving it some %missing health to play with or something.

Saevum12/17/2014, 1:56:58 AM2 votes
  1. Im in favor of a more Thematic Cassiopeia.

  2. Im not in favor of a non-Poison-mage champion. Poison its her true theme, needs that, the old passive reflected that more.

  3. Therefore, more poison, more lvl paths, keep the high skill cap or increase it, i don't care. Ill play either way.

But,

If she does not resemble what the champion was asked to reflect, be perceived like, or at least fit the lore, then:

Refund me this champion please, i did not bought it this way. I did not bought that passive, i did not bought her current [E] skill. Thank you.

Dai Tou Zai12/16/2014, 7:55:28 AM1 votes

So the evolutions would kinda be like

Q - If the ability hit's an enemy champion you are refunded for half the mana cost W - Larger area of effect E - if casted on an enemy champion 5 times in a row in a 1.5 second timeframe between all the enemy will be dazed/confused R - While stoned takes X ammount of extra damage from E

or did i do it wrong?

Fluppets12/16/2014, 12:53:13 PM1 votes

Actually, what you want is already the case. Maxing Q is actually a viable strategy, with a Q + E*n + Q combo it takes 4 or more E's for maxing E to do more damage. Q max is AoE so it will clear waves more effectively, while E max will last-hit better.

LongFur Fox12/16/2014, 2:44:04 PM1 votes

Ginga posted something in another thread which would accomplish this. You could make it so that when you max an ability it gets something extra but only the first ability to be maxed. That is you chose what ability you want to focus on and that ability gets a bonus.

Q could be extra damage for poke play style W could be ramping damage and extra slow for zoning E could be the heal/mana refund or maybe just the poison damage multiplication.

Anyway if you remove the passive and give her this for a passive instead then these bonuses could be quite powerful as the current passive consumes a good deal of her power budget.