Why the LoL Ranked System is a Failure
Or, more accurately, the League and Matchmaking system only functions correctly for an extremely tiny minority of the players (the Elite). For the general population the current League system is a massive disservice that needs drastic changes.
What the Hell are you Talking About?
Riot's current Ranking and League system, because it is poorly tuned and has a massive number of players stuck in one zone of its ranking system creates an incredibly negative and un-enjoyable experience for a significant portion of LoL's population. The current system only serves the Top Tier of players in any decent fashion - it essentially leaves the rest of the playerbase out to dry. Its nature actively discourages improvement, rather than encouraging it to the point that many players find it impossible to climb regardless if they are feeding or not, being toxic or not, taking objectives or not, communicating or not.
There are currently 6 League Tiers in LoL: Bronze, Silver, Gold, Platinum, Diamond and Master/Challenger (Challenger is technically Master, the TOP 200 Numbers). In order to advance to each of these tiers/divisions u need to achieve certain winstreaks in a special set of games called "The Promotional Series". The ostensible goal of this system is to create Ranking/Grade of players with Master containing the best (non-professional) players in the game while Bronze is supposed to contain the least skilled players in the game. A pretty standard idea , right? Or no?
So What is Wrong?
There are several things, but since players aren't exactly privvy to how the system works, we can only rely on the personal information we have from playing and knowledge of how MMR works, etc. However, just a cursory look at how the game works (as above) and knowledge from Rioters exposes the flaws.
1: The system, after your Provisional Matches, which it uses to determine your "Rank" assigns you to a small "area" where it thinks you belong and attempts to force you into this position. The entire time your are playing Ranked you are attempting to defy this prediction.
Essentially, when you finish your Provisionals (your first 10 Ranked Matches) the system "thinks" it knows where you belong and puts you there. It gives you a little leeway, but through LP gains/losses attempts to force you to stay in this position. It will only reconsider this idea if you go on a massive win streak (win streaks are going to become a theme you'll see) that proves its original conclusion wrong. And we're not talking 5 or 6 wins in a row - more like 15 or 20. The system is very, very rigid and assumes it knows a great deal more about players than it really does and that there is very little room for change or improvement. It used to be quite common to get "locked" where regardless of your win streak or win/loss ratio you would gain a pitiful amount of LP but still lose a large amount if you lost a game. Thankfully Riot did largely remove this system.
2: The game promotes wins streaks and luck, not consistent play or improvement until you reach the higher tiers.
The game is heavily focused on win streaks over consistent play. It takes a win streak to get into a promotional, another win streak to win a promotional, and then 6 more win streaks to graduate from a division. Essentially a player who goes on Massive Win/Loss Streaks (IE: Wins 12 games in a row, loses 10 in a row) will advance faster AND more consistently than someone who constantly goes 2-1, 3-1, 3-2 etc. - this holds true until you reach the area around Gold II+ by most accounts (where it becomes harder to win than lose in most cases). Or, in simple terms - if you want to advance in League its better to be lucky rather than good, because unless you're extremely good at the game advancement is going to be incredibly difficult - the lucky player (Massive Win/Loss Streaks Guy) will actually statistically get more successful Promotionals than Mr. Consistency because luck will advance you faster and more consistently than skill.
3: Because it is so hard to advance and the populations are so skewed, matchmaking cannot possibly work properly except at the highest levels of the system.
This is both its own cause and effect repeating to no end. The win-streak heavy system has essentially collapsed on itself, making it even harder to advance making win streaks even more important, making it even harder to advance, and so on. Essentially, because the bottom of the curve has become such a mess of different skills, experience, players, playstyles and other variables the game cannot hope to accurately set up good or fair games - there are so many people in a single lower level division/block that the block in question ceases to mean anything or have any defining traits. You can't make a good division when you cannot possibly come up a good, stable definition of that division.
4: Because players are rated as a team and not I N D I V I D U A L S, there are many factors out of their control that affect their rating beyond their own ability, further increasing the affect of luck and win streaks. This continues until the higher tiers where players are far more consistent with each other.
Doesn't really need and explanation. Unless you're supremely better than your teammates AND the enemy team (once again, favoring the elite players), their performance can and will have a notable amount of control over your rating.
So Why Does This Affect Player Behavior?
There are many things that contribute to this - not least of which is Riot's obsessive focus on Esports and competition. But the underlying problem is this; the players know the system is BS. When they see people getting massive lucky streaks and advancing while they practice day in and out and barely crawl along, they know its BS. They know the win streak system is BS and that it doesn't make any sense they have maintain a near 70-80% winrate to advance at any notable pace. They know its BS when they cannot accurately gauge their own skill or the skill of the enemy until after the game is over because the skill difference and player variation is so wide you might as well just be tossing darts at a board.
The winstreak-heavy nature of the game ALSO gives trolls and ragers far more power than normal, since they know their bad behavior is going to hurt people A LOT more than it normal would. And unfortunately, Riot's approach to solving this issue is a lot more stick-based than carrot-based.....which rarely ever works.
So You're Saying Something Must Be Done. But What?
I think this is pretty obvious and the answer is quite simple. Don't judge the players based ONLY on if they are winning a game or not. Why should a player who is losing a game and having a score of 8/1 lose the same LP with the other guy who has a score of 2/13? Isn't this just complete BS? Make him lose for example not -15 LP but -10 or -8 and the guy who fed like HELL lose straight -20 LP.
So these 2 things are needed: - Some sort of solo rating system, independent of teams. _ More focus on the community environment, rather than competition, from Riot._
Closing Remarks
The above was not meant to be an all-inclusive exploration of a problem with Ranked, but rather to just illuminate one issue the game has and what effect it has on the playerbase. I could go further, but I've already lost most of you by now and I'm not sure Riot wants to read a whole thesis. If this only provokes discussion, it will have succeeded in its goal.
Regards, HAVENFELL