A Cultured, Respectful Criticism of the Akali Rework
First off, I'd like to applaud CertainlyT and all other Rioters that worked on Akali. The new Akali honestly looks like an extremely fun champion to both play and watch, and there's no doubt that she's a perfect fit for players who love to make flashy plays.
However, with all due respect, I don't feel that she provides enough counter play. Please do correct me if I'm wrong after she goes live on the PBE, as I admit, yes, I am going purely off of the few videos we have of Akali so far. Still, as someone who plays mostly immobile mages (
, etc... ), I feel that there is simply not enough that we can do against a champ like this. With the exception of post-roa Karthus, some mage champs really struggle at close range and rely on turrets as safety nets to lean back on. These champions value positioning above all else; making sure that they stay far away from their opponents to poke them down. This is because they have little counter play if they misposition, leaving a close-up opponent in their face.
Normally if I were killed by an all-in champ, I would blame mispositioning; putting myself at fault for allowing the enemy to get close to me. However, with this rework I fear that even that has been taken away. It looks as if Akali's main windows for trades are short, brief moments when she jumps out of the obscure, but for champions with weak melee confrontations, this leaves almost nothing we can do.
I know that champions have, and will continue to always have counter picks. Hell, I practically one trick
in ranked, so I'm no stranger to playing losing matchups against assassins. I know that I have to position myself to zone them off of cs until I can use the strength of my roams. I know when I have to back off so that I can hit my skillshots and avoid death via high-mobility champions, because they are my biggest weakness. Although, when champions have so many dashes, they start to become far too difficult to land skillshots on.
I feel like a great example of a high-mobility champion is
. His mobility is highly telegraphed, with it being limited by cooldowns and enemy minions, and when I get towerdived, I feel fine with it. Not great, mind you, but fine. I know that I can always cc him under tower, as his windwall won't block the shots, but when a champion can't be seen, targeted, or hit by towershots unless they attack... I can't help but feel that in those situations I'd be useless.
Once again, with all due respect, I think that this rework is indeed innovative and exciting, and even as someone who plays champions that can be abused by high-mobility, I think that another high-mobility champ is healthy for the game, but I also feel that it needs to be toned down. Truly, I believe that simply removing the obscure mechanic and giving her regular stealth like Shaco and Kha'zix would make her pretty balanced. Sure, she could end up being a tad too strong, or a tad too weak, but numbers can adjusted. So, adjust numbers all you want, but when it comes to new mechanics, make sure that the enemy will be able to react properly, rather than being a blind berserk throwing out skillshots in the hope that they can hit their opponent.
If you took the time to read this, I'd like to thank you and remind you that the people at Riot work hard to make these new and exciting things for them, and that they should never be harassed, berated, or abused because of what they make. If we want to communicate as a playerbase to them and express our best interests, we should be respectful, because quite frankly, Riot is an exemplary company that shines above many of the scummy companies that could care less about their playerbase. :)