Please revert the oracle lens nerf.
I might get a lot of hate for this, but I honestly feel like the oracle lens is arguably the most team-oriented trinket in the game. Most of the time, the support is the main person to get this upgrade at an effective time, and you can't really clear more than one or MAYBE two wards per clear. If you add the fact the opposing support has 4 free wards, this means it would take you effectively two minutes(assuming you know EXACTLY where they warded), to clear just their vision. On top of this, you couldn't just blindly clear because you would get jumped on and destroyed. This is where it required teamwork -- your team HAD to group with you to help you clear wards. It felt VERY rewarding to clear wards, but the 15 second increase is going to make it that much harder to deny vision now. It might not sound like much, but it's practically a 25% nerf to the item. On top of the nerf to oracle lens, Riot has significantly lowered the cost of all other trinkets. Can we perhaps revert the oracle lens nerfs until we see the impact the other trinkets now have due to their decrease in price? If anything, can we at least lower the CD of the basic sweeping lens? I just feel like hard nerfing one trinket, while buffing other trinkets, is going to change the meta rather than balancing things out. Ofc it won't impact pro player much, as they're actually coordinated enough to make use of the oracle lens; however, for those of us who just aren't part of "pro teams", this is kind of an indirect nerf. I'm a support main, and my mechanics are fairly "meh" overall, so I've always relied heavily on getting my team vision and denying the opposing team vision to win games. The fact Riot has constantly nerfed the supports ability to do this - only allowing us to place 3 green wards at a time and 1 pink ward(plus the pink ward is no visible) and now this oracle lens nerf - I just feel like the support role is becoming less about being a smart and team-oriented player... Not to mention this is another nerf towards supports ability to impact the game. Idk if you can view wards cleared, but when I support, I average around 20 ward kills a game - oracle lens(about 12 from this) and roughly 8 from pink trinkets. Just please stop nerfing the skill caps of the support role. All increasing this CD is going to do is allow bad supports, who don't time their trinkets properly, to stay on par with good supports - who were always aware of their timers. Not to mention decreasing teamwork in a team game.
TL;DR Stop buffing something while you nerf something else. This is why the meta is doing huge changes instantly. Either buff things in a category, or nerf things in a category, but don't do both at the same time.