The real problem with League

Jefftiffy·1/16/2017, 3:20:24 AM·1 votes·229 views

It's that the game is way too snowbally. I remember when 10/0 was considered super fed. Now you see someone 5/0 coming for your ass you are running like they were 15/0 when I first started. 3/0 was ahead and you could still easily come back in lane. Now it means its pretty much over if you are behind 2 kills.

Keystones just add way too much to kits. Most mages can 100-0 someone with a full rotation at 6 with 0 kills. If you snowball from there you can basically kill people without ult. I mean for at least Veigar that's what his kit is meant to do. But I don't feel like Lux was designed to kill people with 2 spells at level 9 with 1-2 full items (full rotation maybe, but 2 spells to an ADC and they die is kind of sad). This isn't specifically about Lux. It's about mages in general.

Now before you tell me that I'm being biased. Same goes for the other roles. Tanks are near impossible to kill if they get ahead. ADC's explode people or just don't die if they get ahead. Fighters tend to just not care in the middle of the enemy team.

I understand Keystones were supposed to add power to the game. But the amount of power they are adding is severely warping this game.

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