Critical Strike Solution - No more random, yet still awesome!
We all know that Critical Strike is completely random and it's not possible to predict when it's going to strike. While such randomness doesn't suit this type of game, we wouldn't want it to get removed, simply because it's just awesome to strike one and deal massive chunk of damage to the enemy!
Here's the solution, that would end this problem once and for all, while keeping all the item stats, damage ratios and coolness of this stat!
You would always strike on the 3rd attack,
but you'd decide what damage does that strike deal
After obtaining any amount of Critical Strike Chance, a new formula applies to your Champion:
Every 3rd attack against the same target will critically strike, dealing damage based on these last 3 attacks. All of these 3 attacks has to have capability to critically strike (auto-attacks and some abilities). Maximum gap between each of these attacks can be 2 seconds ... otherwise the counter will reset. Changing the target will reset the counter as well.
Examples: (excluding reductions)
Champion with 200 Damage and 20% Critical Strike - 1st Attack = 200 DMG - 2nd Attack = 200 DMG - 3rd Attack = 320 CRIT [200 AD + 120 CRIT]
Champion with 200 Damage, 25% Critical Strike and +50% Critical Damage: - 1st Attack = 200 DMG - 2nd Attack = 200 DMG - 3rd Attack = 425 CRIT [200 AD + 150 CRIT + 75 C-DMG]
Champion with 200 Damage, 30% Critical Strike and ability, that can critically strike: - 1st Attack = 200 DMG - 2nd Attack = 320 DMG (Parrrley) - 3rd Attack = 416 CRIT [200 AD + 216 CRIT]
or - 1st Attack = 200 DMG - 2nd Attack = 200 DMG - 3rd Attack = 536 CRIT (Parrrley) [320 AD + 216 CRIT]
If you have any questions, don't hesitate to ask. I think that there could be a lot of new strategies coming out of this, with no more randomness and unexpected damage spikes that could ruin the battle for you!