Zoe relies on her team showing restraint.

Spacesuit Spiff·11/21/2017, 12:17:44 AM·1 votes·290 views

W: Minions that ZOE kills drop a spell shard (aka while the team burns all their mana fighting over a wave, you lose access to a summoner spell at the start of the next fight). E: Attacking a sleeping champ breaks the cc (allowing them to potentially dodge the oneshot Q because your tank wanted to auto).

Kinda makes me wonder if Rioters ever play with randos and not just each other. There isn't much you can expect from randos, other than them going ham on everything they see.

How much will this matter, though? Her Q takes a couple seconds to set up, long enough that an unfortunate auto can wake up your enemy or steal the minion with the spell shard. I don't really expect most people to dodge her Q too well anyway, but waking up the target DOES give them the opportunity to flash away when they should have been dead. The minion thing seems worse, since it might be the only source of spell shards in the first few moments of a fight. Sure she can just Q the minion, but that's assuming you don't have someone on your team who just instabursts the waves as soon as they come into vision (ie quite a lot of popular soloq picks). Then you've got no escape when the enemy's 3 assassins jump on you.

I don't see the point of this. Zoe will be playing against her own team more than the enemy with these mechanics. This could be easily fixed: -Minions that will drop spell shards will always drop them as long as Zoe is nearby (or maybe only if a champ kills them, either works). -Enemies that are asleep gain a moderate shield that absorbs damage from everyone but Zoe, shield value is a % of target's current health (so that you don't accidentally make a Cait waste her ult or something. This way shielding an enemy is unlikely to accidentally save them.

Zoe looks like a delight to play, but I strongly dislike champs that can be mechanically screwed over by their teammates. Let's not have her be another Rakan: tons of fun when you get to do your thing, but facepalm-inducing because an ally killed you twice in the same fight (flashing out of E range, and then running away from your Q heal while you die to a DoT).

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