Good junglers for jungle newbies?

Tarp96·11/18/2015, 6:30:15 PM·1 votes·2,293 views

I have just started to play the jungle role, 1 week ago I would play any role but jungle. Now, one of my friends whos gonna start with ranked has started to main mid, which used to be my role so I have been pushed into the jungle. So wondering if u guys have some tips and tricks for the jungling role in general, and some good junglers? I have Yi and Warwick, but I use Diana more. I dont really enjoy WW.

11 Comments

GundayMonday11/18/2015, 6:37:32 PM2 votes

Try DrMundo this patch. He has the highest win rate of all junglers this patch because he has a lot of damage, and enough tankiness to sustain his way through the jungle. Q max, then E, W last.

Helltoken11/18/2015, 8:10:00 PM2 votes

Although I'm not a jungler main, I can tell you some champs I've playe/seen played.

a list of all potential junglers i know:

Aatrox Chogath Amumu Diana Ekko Elise Evelynn Fiddlesticks Gragas Hecarim JarvanIV Jax Khazix Kindred LeeSin Malphite Maokai MasterYi Nasus Nidalee Nautilus Nocturne Nunu Olaf Pantheon Rammus RekSai Rengar Sejuani Shaco Shyvana Skarner Trundle Tryndamere Udyr Vi Volibear Warwick MonkeyKing XinZhao Zac

If I would list them in categories of difficulty, it would be as follows, and some reasons (remember, my opinion).

Easy:

Amumu Amumu: Good jungle clears, easy ability combos, solid in all phases of the game, nice ganks. Warwick Warwick: Easy clears, lovely in-jungle sustain, level 6 = definite kill on any gank. Shaco Shaco: Easy buff clears with his boxes, no need for kiting, level 2 counter gank = first blood, free wards, good ganks. Fiddlesticks Fiddlesticks: Stand there and press W to clear camps. meh ganks until level 6, good in teamfights, can solo objectives. Vi Vi: Her level 3 ganks are imo some of the strongest in game. good clear times. flexible build paths. Tryndamere Tryndamere: Especially this patch, great sustain in jungle, auto attack reliant, E in, W to slow, Ulti for tower dives. MasterYi Master Yi: Aka lord right click. Camps are easy to clear, especially with your meditate to reheal, ganks are ok pre 6, nice damage, and literally right click to win. Jax Jax: Good clears, great ganks, strong dueler after 6, can carry REALLY hard. Volibear Volibear: OP passive, tanky, good clears, solid engages and ganks at level 2-onwards. XinZhao Xin-Zhao: Good clear & sustain, gets right on the target, slow, knockup, great duelist. Malphite Malphite: Probably the best level 6 tank, great ganks, good clears, naturally tanky, soem op burst too. Aatrox Aatrox: Great early game, good clear and sustain, good ganks, can go ballsy with his passive up. Pantheon Pantheon: Level 2 onwards can gank, blocks a tower shot, great early damage, nice clears.

Medium:

Kindred Kindred: Good to learn how to kite with, hidden op, late game damage is ridiculous, and level 6 allows for some solid plays if done correctly. Downside is her squishiness, and playing around her stacks to both get them, and benefit from kills by baiting. Nunu Nunu: never actually played him in the jungle, but from what i've seen, he's a good counterjungler, has lockdowns at level 2, sustain in jungle, but difficult to get. MonkeyKing Wukong: Could be i never played him right, but his jungle clear requires kiting knowledge. His ganks are easy and strong, cause even with wards, if you camp a bit, then stealth in, they won't know you're there. Ekko Ekko: He has lockdown, stun, and burst. Maximising his abilities in these ganks are where his difficulty comes in. Gragas Gragas: Only reason he isn't basic is since his early clear is mediocre at best, his ganks are really nice. His ultimate is difficult to premeditate though. Zac Zac: Honestly, he's not difficult. Just work around his passive in and out of the jungle. His ganks are my favorite, he can tower dive nicely, and he has a nice passive. Really hard to get the hang of tohugh. Sejuani Sejuani: Really bad early game pre level 4. After that and some items becomes a ridiculous team fighter. Her ganks are op at level 3, but she's got difficult clear, and deceiving squishiness early. Rammus Rammus: Slow clear times, and pre-items lacks damage. But his ganks arre nice, his taunt is especially lovely. can do objectives nicely with his low cd ulti. Maokai Maokai: I've never tried him, but the best lockdown imo. Point and click lock down, 2 slows, tankiness, and great all-game. his only downside is like most tanky junglers is his early game clears. Nocturne Nocturne: Despite contrary belief, he's still good ganking pre 6, but at 6 they are ridiculous. The difficulty is he's prone to kiting and weak pre-lifesteal. Nautilus Nautilus: He's got good lockdown, and some of the greatest bulk in the game. Only problem is if you miss your one skillshot, your gank is useless, and potentially dangerous. Olaf Olaf: Ridiculous damage, good clears, Good bulk. Problem is his Q is a lock down tool, so you need to use it as often as you can. Missing it = potential get away. Plus have to have balls to dive with your ult mid-late game. Hecarim Hecarim: great ganks, good damage, tanky. problem with him is his positioning. Khazix Khazix: Some of the best burst in game on the AD side. Good ganks, level 6 = even easier ganks, good damage. problem: very squishy if you go full AD. JarvanIV Jarvan: His E-Q combo is the only difficult thing. He breaks armor, deals good damage, great lockdown to force a summoner, and good teamfight presence. Just difficult to perfectly place everything, and is easily out juked by people with dashes and flash. Nidalee Nidalee: Reliant on the spear to hit for the ganks to be optimal, and she's squishy. Good mobility and great counterganker, and her ganks are good, but her spear is crucial to hit. Shyvana Shyvanna: She is ridiculously bulky, can go absolutely ham at level 6, but before that struggles. Diana Diana: useless pre 6, but after 6 gotta hit the Q. Great assassin jungler, good jungle sustain and clear, but the Q skillshot is odd, but required for a successful gank. Urgot Udyr: Great clears, good ganks, only problem is you have to run to the enemy. aside from that, he's quite good, especially this patch. Trundle Trundle: A lil difficult to truly get the hang of, and same for udyr in some cases, you need to run to get to the champion. Nasus Nasus: He's viable in the jungle, and his slow is ridiculous. Problem is his Q is farm reliant, and he's just better in the top lane to optimize it. Chogath Chogath: has sustain and good clear times, is naturally tanky, long range Q. He just requires his Q to hit.

**Hard: **

LeeSin Lee sin: He is one of the best early game junglers, but his combo's are difficult, his abilities take knowledge to use to the best of your abilities, and late game presence difficult to find. Plus, skill shots, ward jumps... very advanced. Elise Elise: To really bring out her full potential takes guts. Her jungle clears are super easy, and her damage early is riduclous, and she is flexible in build path, but if you miss your coccoon, nothing you can do. Plus, you can always tower dive, but knowledge of her 6 abilities is crucial to master Rengar Rengar: I would class rengar as difficult for three reasons: hard to really find a use pre 6, hard to clear jungle camps if not at the right skill level, and late game kinda has to be careful as to when and at whom he engages. RekSai Reksai: She seems easy, her clears are good, her ganks are nice, early game power, global presence, but the difficulty in reksai is the micromanagement of your tremor sense and tunnels, and really maximizing your tunnels to excellent use. Evelynn Evelynn: Ridiculously difficult to micro manage her spikes all the time, REALLY squishy, and despite her invisibility, playing her without being busted by hidden pinks is crucial. Skarner Skarner: His Spires have to be micromanaged, His lockdown pre 6 is difficult, his ultimate is single target and makes you vulnerable. with quicksilver sash however on your target makes him effectively useless.

Honorable mentions (also viable, but wouldn't recommend, either cause it's useless or just a waste of a jungler): Alistar Brand Braum Darius Fizz Fiora Irelia Graves Gnar Garen Gangplank Jayce Karthus Kassadin Kayle Leona Malzahar Mordekaiser Poppy Renekton Riven Ryze Shen Singed Sion Swain TahmKench Teemo TwistedFate Urgot Vayne Yasuo Yorick Zed Bard Azir

Hope this gives some insight :P

UberAffe11/18/2015, 6:35:41 PM1 votes

Amumu is pretty easy to learn and he has an easy clear with good ganks.

Also TF is doing pretty well in the jungle right now, but that could be changing soon.

Dreadlocks11/18/2015, 6:37:11 PM1 votes

Anyone with good sustain in the jungle and decent clears. Shyvana Vi JarvanIV Elise Olaf XinZhao Udyr Tryndamere LeeSin

TehNACHO11/18/2015, 6:37:59 PM1 votes

Vote to Volibear.

Can't go wrong with the bear.

FurretHasAGlock11/18/2015, 9:05:15 PM1 votes

Here are some of my personal favorite junglers (My "Go to") Jax- Reasoning- When jungling as Jax, it is usually best to farm to at least level 3 before your first gank, however, it can be done at level two if you take counterstrike and leapstrike for first two abilities. (Either take empower, or counter in my opinion for beginning skill) Activating counter strike and using leap strike onto a solo laner before they reach level two can be lethal, ending in them being underfarmed, and outplayed in lane. Once he hits level 6, he gets a massive power spike, if itemized correctly, can become an unstoppable carry. Starting items: Machete, 3 health pots, and ward (for using leap strike to, if need be.) Start at krugs OR gromp (if going for a more defensive path) Build-Devour (Chilling or challenging thingy smite), Hextech, Ruined king, Guinsoos, guardian angel, Item of your choice.

Yi-Reasoning- Yi is a farming jungler, having great sustain with meditate, as well as decent clear time with Alpha strike. It is best not to gank before level 6 because his ganking capabilities spike at level 6, getting his ult, as he cannot be slowed. Use Q to execute, and E during Q. Don't meditate unless you are losing/about to die, as it reduces damage taken. He has great synergy with the summoner spells, both cleanse, and ghost. Cleanse ensure he cannot be hard CC'd during his ult, while ghost allows him to go faster without being slowed. Starting- Hunting machete and 3 health pots- start at krugs, but then go get gromp/blue. (after raptors or red) Build- Devour, infin edge, BOTRK, and similar items. Go on hit/damage. Warwick-Reasoning In a similar path to yi, he has devastating ganks at level 6, with his supression ult. It is recommended to begin at gromp, and to be built with almost ONLY on hit effects, as they have great synergy with his ult. He has amazing sustain in jungle, just DO NOT gank before level 6, however tempting it may be. Jungle path- Devour or Warrior. Chilling smite Riven- Reasoning- Has a lot of hard CC, making Riven an exceptional ganker. Build Warrior enchantment with Ravenous, black cleaver, and ghostblade other items of your choice, get the true damage smite on champion item. Start at krugs/gromp. Gank at lower levels for better results, mid and top best for ganks. Shaco- Reasoning- An amazing counter jungler. Start with jack in a box, place as many as you can at red. Kill red, try to go for first blood on a gank or in enemy jungle. Building AP is more beneficial than AD as AD falls off late game. Runeglaive also has synergy with his decent base, and his tendency to spread out his spells with AA. Build either Rune or warrior, build items depending on which you chose. NUNU- Reasoning- Nunu is a cute little fella, but a counter jungling demon. Kill the big monsters in enemy jungle, and just keep on walkin. Your Q allows you to near 2 shot camps, as it is basically another smite. You can gank whenever, but his ganks aren't amazing. Build tanky AP build, and try to be a giant jerk to the enemy jungler. When caught, slow them with snowball and speed yourself with blood boil. Don't die.

Hope this helped, didn't have time to type some others. Look at above thing for more junglers. (Here are some of my personal favs LMAO)Zilean Veigar Shen Sion Singed Heimerdinger

TeemoJenkins11/18/2015, 6:32:10 PM1 votes

Vi is a solid jungle and has been pretty nerf immune throughout - I'd give her a try. I really enjoy Trundle and Tryndamere. Trundle becomes a late game tank killer, and Trynd is just great in the new update.

Darkslayer8511/18/2015, 9:32:20 PM1 votes

KINDRED. Kindred is one of the most OP junglers I've ever played. And their damage though... you get to the point where you get 3 stacks of your E and start jumping away from the monsters with Q to kill them (before their patience even runs out), taking little damage - if ANY.

GT Standard11/18/2015, 6:33:23 PM1 votes

I would say give wukong a try. He has good ganks and dueling. He's who I usually play jungle

Xin Zhao is another good option. I haven't played him much, but he also has good dueling and clearing ability