Advice needed on MID lane.
Hello.
So I will try to keep it simple.
I decided to OTP
It worked out quite well for me, it got me out of gold and got me into plat, and i have pretty good mmr since i get like +24 and - 16.
Anyway, there is this problem i have started to encounter on almost every Kassadin game i play lately.
9/10 games in go ahead of the enemy laner on mid, however after that its like a coin flip for me. So either my team does well or goes even , until i get lvl 16 at the 25-28 minute mark, and then the game is over from there. Or they loose so hard that they start knocking on our inhib turrets at the 25 min mark when im still lvl 13 or lvl 14 and thus stop me from ever getting to my lvl 16 dream due to them having complete map control and we loose the game.
So this is what I need advice on.
I have concluded that most of my games start the spiral towards wining or loosing at the 25 min mark.
The question is, how do i make the ramp up process for
faster so that i get to lvl 16 or at least close at around that time.
Keep in mind that i can't win the lanes for my team early on on kassadin, since i don't really have enough dmg for that pre lvl 8 or 9.
Im running Fleet Footwork (for early sustain) and I am going
into
.
So that means that if the enemy
is destroying my
, i cant really go up there at lvl 6 and just kick his ass. (i dont do enough dmg for that)
Same on bot, if the enemy team has a 3/0
i cant go down on bot and just oneshot him like talon or syndra.
However that does not mean that i just farm mid and let my team survive on their own, i do my best to put the enemy mid behind enough so that they cant afford to roam, and if they do roam, i always follow. (and most of the time I am successful at doing so).
However 9/10 times its not the enemy mid laner that puts my team behind, its just themselves loosing the lane too hard, not being able to play safe after 1 or 2 deaths which leads to the ultimate downfall that ends the game before i scale up enough to carry.