Advice needed on MID lane.

PorterdFnCn·10/21/2018, 12:30:43 PM·1 votes·1,419 views

Hello. So I will try to keep it simple. I decided to OTP Kassadin It worked out quite well for me, it got me out of gold and got me into plat, and i have pretty good mmr since i get like +24 and - 16.

Anyway, there is this problem i have started to encounter on almost every Kassadin game i play lately.

9/10 games in go ahead of the enemy laner on mid, however after that its like a coin flip for me. So either my team does well or goes even , until i get lvl 16 at the 25-28 minute mark, and then the game is over from there. Or they loose so hard that they start knocking on our inhib turrets at the 25 min mark when im still lvl 13 or lvl 14 and thus stop me from ever getting to my lvl 16 dream due to them having complete map control and we loose the game.

So this is what I need advice on. I have concluded that most of my games start the spiral towards wining or loosing at the 25 min mark. The question is, how do i make the ramp up process for Kassadin faster so that i get to lvl 16 or at least close at around that time.

Keep in mind that i can't win the lanes for my team early on on kassadin, since i don't really have enough dmg for that pre lvl 8 or 9. Im running Fleet Footwork (for early sustain) and I am going item 3027 into item 3070 . So that means that if the enemy Jax is destroying my Irelia , i cant really go up there at lvl 6 and just kick his ass. (i dont do enough dmg for that) Same on bot, if the enemy team has a 3/0 Lucian i cant go down on bot and just oneshot him like talon or syndra. However that does not mean that i just farm mid and let my team survive on their own, i do my best to put the enemy mid behind enough so that they cant afford to roam, and if they do roam, i always follow. (and most of the time I am successful at doing so). However 9/10 times its not the enemy mid laner that puts my team behind, its just themselves loosing the lane too hard, not being able to play safe after 1 or 2 deaths which leads to the ultimate downfall that ends the game before i scale up enough to carry.

3 Comments

TehNACHO10/21/2018, 7:44:41 PM1 votes

I think it's just a matter of your champion pick and playstyle.

Let me put it this way. If you were a Ziggs OTP, you can waveclear, you can burst, and you can even play as an AP Marksman. If your team fumbles hard early to mid game, that's okay because you have so much waveclear that the opposing team will have difficulty even trying to close out the game because you're blowing up their minions from a screen away. And, short of a full on 3v1 skirmish, Ziggs' roaming potential is far greater than Kassadin's in the early game; instead of just beating your mid opponent and hoping your teammates do well, you can be the active element that propels your teammates forward.

Now look at Kassadin. You've picked the most late game orientated build on a champion with late game scaling, minimal waveclear (especially compared to artillery mages like Ziggs or Xerath) and poor roaming potential save for the most ideal of assassinations. If your team fumbles hard early to mid game, you don't have the waveclear to band-aid your team long enough for them (or for you) to scale. You're also not as strong of an influence on your teammates early in the first place. Weak waveclear and not so great roaming means you're not doing two of the main jobs a Mid Laner has. Of course the game isn't really in your control, you've picked a champion who sacrifices control of the game.

This isn't to say your decision is a bad one, it's just you opted into these weaknesses. If you want to one trick Kassadin but can't cover your teammates weaknesses with waveclear and utility or propel them forward with roaming potential, you need to figure out the way around that. I would start with considering if FF+RoA+Tear is really gonna be your core build every game.

TekkenPlayer10/21/2018, 9:26:06 PM1 votes

You have to focus on providing pressure where it isnt applied with that kind of champion. By pressure I mean being in places where there's little activity. Alongside pressure you have to farm very efficiently to keep up in gold. When bot lane loses, bot lane will probably rotate somewhere and you have little or no control over it so you have to give up about one/two towers and go where everyone isnt. This makes it so that possibly a fed one will divert their attention on you, inevitably giving the rest of your team breathing space.

There's also the possibility of completely abandoning lane to roam top where there's often little attention