Heimerdinger Rework- Immediate Concerns
I have a few concerns about the Heimerdinger changes that came this patch. Mainly:
- Turrets have way too little health early game. Now that they have nerfed health, they are really dang squishy and offer little threat unless the enemy is melee. Any spare poke or two can destroy a turret, so some more health would be nice.
- Heimerdinger's W has more than 1000 range, but only turrets within 1000 units of the enemy hit will gain charge from it. This just ends up feeling really unsatisfying when you are finally able to hit all 5 rockets, only for it to turn out the enemy was too far away.
- Heimerdinger's E shouldn't have been nerfed CD-wise late game. I don't see a reason for it to be honest.
- His Passive range is a tiny bit too short. You have to be inches away from turrets to gain the effects. Maybe a tiny bit more range would be nice.
Other than that, good job. He feels nice to play.