Why I think Morde won't be Mordekaiser

Baron of Bread·8/8/2015, 9:06:40 PM·9 votes·978 views

This was originally going to be a response to RiotRepertoir here, but after writing it up I felt most of it should be its own post.

However, the design on Morde is an approach of actually embracing those weaknesses and heavily rewarding the player if they manage to overcome them via teamwork and/or clever play. ... Morde is being pushed toward a duo lane/jungle experience because it's fitting for a character with his strength/weakness profile to team up with someone and take on the world together, not for novelty's sake.

Those of us who play Morde (or at least I do) play him for the weaknesses he has, and the strength those weakness allow him to have. The idea of embracing those weaknesses and then rewarding us for dealing with them is a good one, but that isn't really what it feels like is happening here.

It feels like you are enhancing those weaknesses to a point where the only way to deal with them is to get help. That doesn't feel like it fits Mordekaiser's character. Mordekaiser is a proud being of unknown power, also known as a strong, independent undead who don't need no support. Forcing him to need someone to use his kit at all just feels wrong, and is one of the big problems people see with his rework. Sure, putting him bot lane might be the best choice for making him a healthy champion, but it is not the right choice for making his gameplay match his character (unless he is really toxic to his support since Mordekaiser would demand total and unflinching obedience from his subjects).

If clever play was the way we got over the weaknesses it would be fine. But just throwing a W on your support before they jump in is not clever, and does not feel rewarding no matter how much damage I deal when I catch up (which is consequently why I never liked the magnet mechanic in the first place). I felt Mordekaiser never needed that mechanic and I feel he shouldn't have to rely on it. Mordekaiser shouldn't need an enabler, he is an enabler (lore-wise, Shadow Isles didn't happen on their own).

I've seen the games where Mordekaiser and duo partner are smashing bot lanes and taking dragons, and Morde's third Q hit is chunking people for half their health bar.

I have seen games like this with current Mordekaiser (not the third Q part obviously though but still dishing out outrageous damage). Morde could already work bot lane as far as I could tell, even if there were some match ups that just didn't work well for him. I don't see the changes to him making that bot lane experience different other than not being able to push waves because his E is gutted in the early game and Q only hurts 3 things over three auto attacks. I know E actually does more damage at rank one (or at least I have been told it does), but Morde always maxed his E first and the damage on that will not be comparable until high levels or some decent amount of AD is purchased. Gutting that wave clear is also another part of his identity getting trampled on, however that part mostly exists from his current gameplay.

Though I think there's a lot of shock value to all the changes he's undergoing, the end result should be a pretty fun (albeit different) play experience.

This is what it all comes down to, that little parenthetical right there. Morde will no longer be Mordekaiser. He won't destroy minion waves on a whim. He won't decimate grouped enemies. He won't get double kills 1v2 (he might still get that but it won't be in lane phase). He won't single-handedly dominate a lane or fight with his presence.

He will just be Morde and his babysitter, waiting for them to say it is okay for him to fight.

If Morde isn't close to this song, then Morde isn't Mordekaiser.

8 Comments

Bijorn8/9/2015, 3:23:17 AM5 votes

Amen. It is obvious CertaintyT has not actually played Mord bot lane. It just baffles me how he thinks that lowering his base damage to make his already terrible early game worse, as well as his movement speed, then throwing him into a poke lane without increasing his defenses, and then DECREASING his shield generation, was a good idea. The amount of poke he will take by a mediocre ADC will, and does, easily make irreverent the "heal" his shield has.

He has stated many times that Mord will NEED a support that is tanky/can dive. This essentially forces the support onto a specific champ, as well as gimps your team for the lack of an ADC (if there is not one picked mid).

Mord was thrown into a lane that holds every single one of his counters. From multiple ganks, CC, poke, sustain, low damage, he will be easy to shove out of lane. He doesn't even feel remotely similar especially because of how he doesn't match up with his lore/how he feels as a champ in the slightest bit.

This feels like Olaf all over again. The worst part is that Olaf and Shyvana are next in line for juggernauts. They are just going to get destroyed as well. Rip fighters.

The Bearded Bard8/9/2015, 5:22:15 PM1 votes

"Cleverly overcoming his constraints" You mean waiting for the enemy to CS and slapping them with an E? Because that's the extent of Mordekaiser

HailFire Dragon8/9/2015, 7:06:41 PM1 votes

If morde kaiser is a general I think it would be fine to have him require teamwork. After all. Most good generals acknowledge their success to their army and not their own power.

From a thematic standpoint