Illaoi small problems to fix for healthier gameplay.

CJSEVEN777·11/18/2017, 3:53:03 AM·3 votes·689 views
  1. DoTs reducing the time the spirit is out. -I'm not sure if this is intended, but it feels really bad when a singed flips you after you ''E" and the spirit almost instantly disappears because of the ticks for the DoT, leaving you with no real option to retaliate. Maybe adding a very small timer where after an attack happens additional dmg won't reduce the time would help prevent this. 2)Tentacle collision -I've managed to spawn a tentacle next to or in the base gates(the thing only your team can walk through), and I've run into issues where it would become difficult to walk through the gate with the tentacle in the way.
  2. The tentacles don't regenerate hp -I feel like the tentacle hp should be like control wards and regain hp if not killed. It doesn't feel nice when the opponent quickly hits the tentacle and leaves it low so that they could instantly destroy it later if it became a problem. Basically it makes it feel like we can't even retaliate because they can "half commit" to killing it, then finish it off later.

22 Comments

JavelinJoe11/18/2017, 3:58:39 AM2 votes

Did not know the tentacles had a collision hit box where they block movement.

Honestly I feel the only buff she needs is for her ult to slam the tentacles once initially. Most of the time you are CC'd or ran away from instantly and just wasted your ult because you could not use W.

Chermorg11/18/2017, 4:07:06 AM1 votes

As someone who loves playing Illaoi (and getting two inhibitors by 18 minutes in :o), I'll offer my opinions on your proposals.

  1. I think this is one of the only things that makes Illaoi counter-pick-able - champions who have any DoT effects (Darius, Teemo, Singed) are really the only counters to Illaoi's E/spirit pull. And even then, a good Illaoi will beat a Darius/Teemo/Singed in lane anyway, so it isn't even really a good counter. I can't honestly see reworking that as it's annoying to deal with but it's another thing that has to be worked around. Keep in mind the spirit already stays a ridiculously long time if you aren't damaged.

  2. I have never experienced this but if you say it's a thing then I'll believe you - I'd recommend sending screenshots/replays of this to Riot in a support ticket and/or on the Bug Report boards on the sidebar so they can look into it and fix it if it's a bug.

  3. Again, I think this is part of the counter-play to Illaoi - champions with autoattack resets by default will have an easier early game against Illaoi (Darius, another Illaoi, Fiora, Nasus, etc.). If they regrew health, it would make it even harder for champions without AA resets to kill the tentacles. Plus, the respawn rate is like 20ish seconds (idk really i have the indicator for time remaining on so I never really knew the base time lel) so you'll be able to keep em up easily enough.

All in all, I'm quite surprised that she hasn't gotten any nerfs recently - the counterplay really isn't that easy to pull off compared to other champions that have gotten nerfed already. This is all just my lowly opinion though, and I'm glad you're actually thinking about these things.

KVbqbFsC8e11/18/2017, 9:15:03 PM1 votes

There is no way for Illaoi to have "healthy" gameplay without a rework. Nobody ques for League to play a tentacle dodging minigame.

EcchiOtakuTM11/18/2017, 10:30:36 PM1 votes

The whole tentacles regening HP I disagree with. It's already so simple to bait people who try to land an attack on tentacles, if the strategy of leaving all tentacles at 1 HP were removed, Illaoi's zone control would be far stronger than a main can already make it out to be.

DoT I agree with because it's far too punishing to just take a slight tap from singed/darius then take uncontrollable follow up damage rendering E useless. Done that to so much illaoi for a free trade. If it were more than a handful who could do it, I would disagree with it needing fixing, but it's literally only darius/singed/teemo (Excluding cassi because hers would keep you from action anyways due to grounded)

Collision for tentacles needs fixing.

PopcornBunni11/19/2017, 2:26:26 AM1 votes

These won't address the principle components that make her gameplay unhealthy. She has horrible roaming and fairly binary matchups, making life hell for melee opponents but being worthless against any character with range.

The DoT change I agree with for the opposite reason- High damage dealers with sizable cooldowns, like tanks with slow autos and %health damage, can't break the spirit minigame nearly as well as they should. Make the spirit timer tick down based on damage dealt, not number of attacks.

Decrease the tentacle spawn timer to let her roam and set up further reaching gardens, and add a timer that prevents them from regrowing at the same spot immediately, to let melees that have a hard time getting close enough to them actually be rewarded for thwacking them during the laning phase. (15 seconds, decreased by 5 seconds for every rank of R).

Have E deal some raw damage to minions or monsters it hits, causing tentacles in range to slam over the area. The idea being that the test of spirit automatically determines beings without spirits fail the test immediately.

Have W's base %health damage increased by 1 at rank 1 and by .5 each extra rank (3/3.5/4/4.5/5% health -> 4/5/6/7/8% health). This is to compensate for the tank update shifting tank items from granting health to granting resistances. Poppy got a similar change to compensate recently, going from 7 (14) to 8 (16) % health damage on her Q (with both hits). Maybe lower the scaling %health damage go from 2% per 100 AD to 1.5% per 100 AD since the higher base damage would let her build a bit tankier without giving up much damage.

She'd probably need a little more to make laning against her better for melee opponents, but the damage-based spirit release and tentacles not respawning right away might be enough additional counterplay, and the faster ordinary tentacle spawn rate would let her do much more in team fights, where she is currently abysmal.