@Riot gameplay designers and players. What if luck was less lucky?
So you're playing a game, and someone miscalculates their fight potential, then dies. A few seconds later "omg so lucky noob" or something to that effect spouts out of their angry little fingers. The overuse of the word "luck" in this game has become somewhat of a pet peeve of mine. There is only one thing that can be attributed to luck in this game (aside from external forces like lag spikes or a cat jumping on your keyboard), and that is coded RNG. In a game that is so heavily based on numbers and outplaying your opponents, I honestly feel RNG has no place. Critical strikes are the biggest culprit of this plague to the game, and the make some champions cough
cough reliant on it to the point where it will win/lose their lane. Now I understand that it's a deeply ingrained mechanic into the game, so you can't just get rid of it without filling that void. While thinking about it, however, I came up with something interesting.
What if critical strike chance was reworked to be an amplification of all basic attacks (except against structures) that dealt a percentage up to 200% (or 250% with
) of their normal attack damage? An example of this would be a champion with 100 AD and 30% damage bonus would deal 130 damage on every attack instead of dealing 200 damage for 3 attacks of every 10 and 100 for the rest. With
this attack would add half of the bonus to the damage and deal 145 damage.
I see this as a way of keeping DPs unchanged, but making things a lot more calculated/less spiky. I'm not particularly saying that this is something that should be implemented; but I'm wondering what kind of effects you think a change like this would have on the overall gameplay experience. Obviously there would be other things that would need adjustment like the mastery that grants attack speed on crit, but let's just pretend those don't exist for the sake of simplicity.