Evelynn - Agony's Embrace
Since there's been some more Eve discussion on the boards lately thanks to some changes coming on the PBE, I wanted to take the opportunity to bring up one of the sore points for many Eve players since the changes that killed midlane Eve: her ultimate. At the moment, I personally regard Evelynn's ultimate as one of the weakest in the game, with my reasonings below.
Currently, her ultimate deals 15/20/25 (+0.01AP) % current health damage, provides a 30/50/70% slow for 2 seconds, and grants 150/225/300 shield per champion hit for 6 seconds, up to a maximum of 750/1125/1500 points. The CD is 150/120/90 seconds. Since the ability is divided mainly into three parts, I'll be breaking down her ultimate mainly based around those three.
Damage: Let's get this out of the way right now, 15-25% current health damage is weak, especially for an ultimate. The idea sounds really cool, having this vision of shredding everyone's health away so that you can come in and clean up, but in practice MR cuts this damage incredibly hard. A lack of minimum damage means that this ability is the only damage ability in the game that cannot kill a target, even at 1 HP (Proof at bottom). For an ultimate, this is incredibly unsatisfying to use, as you watch your character deal comparable damage to Mundo's cleaver on over thirty times the cooldown with no possibility to score a kill. An assassin who cannot kill anything is pointless.
https://youtu.be/1NlN3ZgByCE?t=1m5s
Crowd Control (The slow): The is the main thing Eve gets out of her ultimate when she hits level 6. At 30% for two seconds, most champions who provide CC will have outclassed her well before she gets her ultimate, but given her potential to sneak past wards, the lack of power here might be forgivable. This part of the ability also scales quite well, reaching 70% by the end of the game. A solid teamfight contribution, though one that's losing more and more relevance due to mobility creep.
The Shield: Probably the most out of place aspect of Evelynn's ultimate and the main reason why she's built bruiser rather than full on assassin. The shield is a solid value, adding up to a good defensive bulwark if you manage to tag most of the enemy team with her ultimate. However, given that Evelynn is now going to be in the center of a teamfight, well within range of the enemy team who are all informed she's coming, the shield isn't going to mean much unless she builds heavily into resistances, which is the idea behind most of her current builds. As an ability for an assassin, it just feels out of place and prioritizes using the ultimate on the full enemy team and throwing yourself into the brawl over picking off stragglers and finishing weakened opponents.
Overall, Eve's ultimate dumps a lot of its power into CC and defense, which are really strange places to be pointing an assassin toward. The ultimate generally feels unrewarding to use, especially from an assassination standpoint. To top this all off, it's gated in early levels by an incredibly high cooldown, on par with Amumu and Twisted Fate. Agony's Embrace needs a change if Evelynn's going to become a health assassin once again.
Some possibilities:
- Either remove the damage completely, make it max health, or make it flat. Current health damage does absolutely nothing for her and was a pretty strange change in the first place. The range can be reduced for flat/max damage so that you don't have Eve assassinating people out of nowhere (though I thought that was part of her theme?), but as it stands the damage is consuming power budget without doing anything at all.
- Remove or rework the shield. Thematically, a shield makes very little sense on an assassin of the night who relies on stealth and isolation to rip her foes to shreds and it takes up a huge chunk of her ult's power budget.
- Flatten the curve. Strangely enough for an assassin who focuses heavily on the early game, Agony's Embrace has a huge amount of power in the slow and cooldown invested in lategame. Adjusting the slow to 40/50/60% instead of 30/50/70% and/or the cooldown from 150/120/90 to 130/120/110 would increase her early game power (emphasizing her strengths) while giving her more appreciable weakness lategame.
Do you guys agree? Disagree? Let me know what you think. Let's see if we can get a Rioter such as @Scarizard or @Gypsylord to lend their thoughts.
TL;DR: Eve's ult is weak, especially in damage and its long cooldown and doesn't fit her thematically. Needs some changes, suggestions outlined above.
Edit: I've been getting a lot of replies saying Eve has more problems than just her ult and that a huge amount of her power budget is in her passive. I'm looking to fix her ult. Not Eve as a whole, but her ult. I realize there are other problems that she has. Riot can sort out those on their own.
As for the power budget in her passive, Riot will be adding a kind of ward that will ping the map whenever an enemy champion approaches, regardless of their visibility status, called the Mandrake ward. This will be a direct nerf to the power of Eve's passive and one that should allow Riot some room to buff her. In addition, you'll notice that I'm not suggesting flat out buffing her ult, just adjusting what's there.