Updated Taric is really just the worst kind of support

Kitsuki05·10/21/2016, 8:44:16 AM·11 votes·1,565 views

Ever since Taric's update, he just feels very underwhelming. Back in the day, Taric was all about getting up in people's face and being a tank nuisance of a support, but the bulk of what has made him fun has been cut out and replaced with flashy new mechanics. Now I'm not saying "omg just revert Taric" reverting an update is never the answer, however I do believe there are some minor tweaks that could be made to make him more satisfying to play again.

First I will go over why he just feels awful. Taric is the kind of support that is most effective when your team is doing well, and least effective when things are going poorly. As a support, this really makes you feel like a fifth wheel, running around hoping your teammates carry you. Certainly, Taric is by no means useless, but everything in his kit is geared towards helping your team stay ahead, rather than get ahead. His ultimate isn't good for a "clutch" play, as it's long timer and clear give away means that it'll only serve to help you team not take damage if they surprise ambush the enemy. Usually a surprise ambush means victory anyways, rarely are you able to save a teammate because they'll just explode before the skill goes off. This is his ultimate and it just feels like a pat on the back for your team doing well already. His heals are substantially weak for anything other than a well organized engagement. It's not going to suddenly give someone a major chunk of life to turn things around most of the time, and with it's long cool downs, it feels like you're really only healing people after the fight is already over. Taric's W has horrible protection value on anyone who has not become tanky, sure the extension of your skills is a neat concept, but honestly there's only one skill you're interested in casting through other players

And this brings things to the crux of that new Taric issue, his E. Taric's E does not feel weak in any sense, in fact it is a ridiculously powerful ability, too powerful. It is so strong Taric's tank stats have to suffer so that he can't pose a constant team stunning threat. It is so powerful that literally if you have not landed that skill in a meaningful manner Taric has not contributed to the fight. It's really just a tiny Sona ult that you can cast from another player, and that's cool, but not at the expense of anything else he can do.

I don't think Taric needs to be able to stun an entire team with his stun, if you want that as a support it is incredibly more optimal to choose Sona, as the AoE is much larger and more reliable (despite the longer cooldown) Also, what's with almost every one of his abilities geared towards helping the successful succeed? The numbers might be balanced, sure (I can only assume this is true because he isn't OP) but 9 times out of 10, I don't want to heal three to five of my teammates, I want to heal the one who is taking damage now and not have to sacrifice that healing power for theoretically more allies. Sona for example has a much better heal comparatively, it heals one target majorly, and gives a secondary shield onto everyone if played right. Taric heal should follow a similar pattern if it is to remain an AoE ability, it needs to give the target you have chosen a better benefit over the other possible teammates receiving assistance, otherwise it's just helping everyone top off their health bars in a safe situation. Taric's W feels like a major downgrade as well. Pre-update the armor bonus you got on yourself felt meaningfully different before and after the use of shatter. Now it's just a wimpy shield with a fancy new mechanic attached. Reward Taric players for choosing the right player ahead of time to give the stat buffs to in a teamfight, rather than just making it an shield you throw onto someone when you want to cast through them or desperately save them. Or perhaps make casting bastion a more significant cost decision.

Here's an example for something that could create more interesting gameplay. Taric's W now passively gives Taric a shield based on his total health that remains active permanently, and will slowly regenerate out of combat. This makes me a better defended threat against the enemy if I choose to engage on them. However, when activated, in addition to giving the bastion mechanics, Taric's shield is completely transferred to the targeted ally at its current value, and will degenerate away at a similar rate that Tarics own shield will regenerate back. This means if I go in a take a bunch of damage for no reason, my ability to protect my ally has been hampered, conversely if I toss my shield over to an ally to give them more protection, I have exposed myself by dropping my defenses. Also, by using my own stats for the value of the shield, it makes me feel better about building health rather than bitter about my ally's lack of total health.

TL;DR: I think Taric's changes have gone in a positive direction, and enough time has passed for him to have been properly evaluated in the game's current meta. However, he still feels weak and unfun to play as compared to how he felt before and I believe some minor design changes could really fix that up.

19 Comments

Sherogarth10/21/2016, 12:37:06 PM12 votes

Taric is not the worst kind of support he just feels like one (also is the most boring probably).

His kit is balanced around his best case scenario that is extremely powerful (and extremely unlikely to happen):

  • 5-man Q -> 900 (+300% ap)(+22.5% bonus health) heal
  • 5-man E -> 1200 (+250% ap)(+150% bonus armor) damage 1.5s stun
  • 5-man R -> 2.5s invulnerability for whole team
  • 2 melee swings after each ability to maximize your passive

So when he is using his skills in "normal" scenario they feel weak, overpriced and just not impactful. The worst offender in this is his new ult. It should be a game changer but in fact it's a win more mechanic. The delays are not helping him too, but they are necessery for such powerful abilities. He lacks his big moment, right now it's just "let me throw all i got and hope it kicks in the right moment". His mana costs and cds are so high you are almost forced to rush item 3110 or item 3025, those are not usually the most useful items for your team. On top of that he got the lowest mp5 at lvl 1 -> 5, and one of the best at lvl 18 -> 22 (for comparison Janna sits at 11.5 mp5 at lvl 1 and 18.3 at lvl 18).

His rework also changed his playstyle, right now he just sits in backline using his abilities from "bastioned" ally. It's a wierd place for someone who is building tanky (with tones of armor). They really killed his unique juggernaut-support playstyle and changed him into something like armored Soraka. It's also feels really clunky to utilize his passive's 2-hit mechanic in that position. Also idk if thats just me but i feel that he is much less tanky.

All in all he feels like half of a champion because around half (or even more) of his power budget was pumped into his W's ability to cast his other skill from allies and his new R, that is extremely powerful in perfect scenario. When left solo he is "nothing more than glass", the empty shell of a once fine Gem Knight. No wonder he is the least played traditional support right now despite his quite good win rate.

Sincerely, (bored to death) plat V Taric main.

CrazyBear198710/21/2016, 8:59:20 AM7 votes

TL, DR But I understand just the same

i miss his shatter mechanic and old ultimate.

Taric still sucks

Elite4Runner10/21/2016, 11:09:03 AM4 votes

{quoted}

Taric is the kind of support that is most effective when your team is doing well, and least effective when things are going poorly.

Give me an example of a support that this does not apply to.

Elite4Runner10/21/2016, 11:14:17 AM4 votes

His ultimate isn't good for a "clutch" play, as it's long timer and clear give away means that it'll only serve to help you team not take damage if they surprise ambush the enemy.

His ultimate is not meant for "clutch" plays. ... It is meant to reset fights and for sieging objectives. If you enemy can not damage you, or two of you, ... or five of you, .. they will most likely not try to fight you, or they will back off of the objective.

Ben Sharpio10/21/2016, 10:58:13 AM4 votes

TL;DR?

Taric is a strong support with good, reliable CC for ganks. And his ultimate is very good, way more useful than his past ultimate

MunchCrunchLunch10/21/2016, 1:13:02 PM3 votes

well when they gave him that godly of an ult they made everything else is unreliable. hes less tanky than before. his heal is weaker. less reliable stun. and no more armor aura.

TyrekGoldenspear10/21/2016, 1:18:44 PM3 votes

You make good points, but they are likely because Taric's W power split soaks up a lot of his budget. He's really good in coordinated teams.

Plus he has one thing that other supports don't. Outrageousness.

OurLestrade10/21/2016, 2:03:21 PM2 votes

I just hate how dull his new kit is. An AOE heal, a targeted shield, a delayed skill shot and a delayed AOE ult (Which I find super boring on top of that). You sort of just press buttons and wack things. He exists for pros now, just a walking ultimate and nothing else. They love that sort of thing.

lIlIIlllI IlIllI10/21/2016, 2:26:24 PM2 votes

As a Taric OTP i do miss his W the most. I remember the good old days when i can survive being chased by 4 enemy members or even tease jhin when he ult without using any abilities. Now i just felt weak even under own tower. What tilt me is when the enemy simply side step my E and even sometimes i got bursted while i wait for my ult to channel. It makes me wonder if i am a tank or not. The only cool move i can make is flash+E onto 2 enemies. His heals and shields sometimes felt like it won't change anything especially on my adc. I do like his ult but i wish it can be recast to make it go faster as my carry usually died before it finish channeling.

Noblewind10/21/2016, 2:30:31 PM1 votes

He's a very strong option VS melee carries/teams. Honestly, he just doesn't fit well in the current meta, it's not that he's weak

NineTailedMystic10/21/2016, 1:16:15 PM1 votes

Only thing I miss about old Taric is an empowered solo heal, and the higher bonus armor W gave.

Voluug1310/21/2016, 2:16:14 PM1 votes

I have been playing him on toplane 90%... and 10% on jungle.

He is much better as a bruiser/juggernaut that as a support. Literally all he needs is double dipping when using QWR while alone and he will be a very good laner.