Riot, no, please don’t do this to Ornn..
> Ornn > Bellows Breath (W) > initial fire damage changed from 10/11.5/13/14.5/16% to 12/14/16/18/20% > VS Live: [15/17.5/20/22.5/25% of enemy's current health] to [12/14/16/18/20% of enemy's max health] > VS PBE: [10/11.5/13/14.5/16% of enemy's max health] to [12/14/16/18/20% of enemy's max health]
This is not what Ornn needs. I know he’s at approximately a 45% Winrate with a low playrate, but this is too much.
20% max HP damage on his W? Please don’t do this. Especially not on top of the 16% Max HP damage on Brittle proc.
We want less damage like this on Tanks, not more.
I know it’s for the full 5 ticks, but that’s still a lot of damage on a tank, and a lot of damage on a skill that provides a strong shield, unstoppable, and Brittle with a 8-5 second CD. It’s been 3 days since the patch. Can we at least let him sit a patch without buffs? Or wait until after all the Rune changes at this point? What happened to playing it safe with him so you don’t overbuff him?
At this rate he’ll end up strong like Ivern then nerfed to the ground. I don’t want that. I love Ornn, but damage to that scale is not what he needs. Cut the percentage back, or leave it at %current HP damage, because this will be an insane buff to his damage that he just does not need.
I will admit I don’t know what he actually needs, maybe more time though? Enchanter supports also aren’t the most friendly to him, which so many of could play a factor in his winrate.
Please Riot, please don’t do this to Ornn. It’s not going to end well for him. I’d rather him have <50% than get that much damage on an already strong ability.