This Preseason is Everything I Hate About LoL
Fuck this preseason. There. I said what everyone else is thinking. Now let me break down why I say that:
Ever since the beginning of season 5, Riot has been desperately trying to make the average LoL game time less than a full hour. They removed turret shields and reduced their overall health/armor, removed the slow and damage reduction on the inhibitor turrets' lasers, added a full suite of siege mechanics/items, dispersed armor from a few select items into wide variety of reworked items, increased the ability for damage dealers to get past health and armor with the partial aid of 20000000000 "% max health" items/abilities, and added champions with stupidly high damage ratios; just to name a few.
And now we have the preseason; or what I like to call: "Riot trying to fix the tank/juggernaut meta and failing horribly".
I feel as if the new/reworked items and new/reworked champions came out of a Riot meeting where everyone just said "okay folks, in order to fix our problem of nobody dying cause only hyper-tanks are being picked, lets just make it so that no one can live if one side gets even a little bit ahead!"
I no longer enter a LoL game thinking that if I get behind I will be able to salvage a win; I mainly think that if the enemy team is up by kills/turrets, I'm beyond fucked. Riot wants to know why game times are around 25 minutes? I'll tell you why: cause the game isn't fun anymore for 5 out of 10 people at best. Either you are dominating and butt-banging the enemy team into their own Nexus or you are cowering behind a now-flimsy turret with the long-lost hope that you will be able to scrape together a decent amount of cs and still retain more than 1/3 of your health for any amount of time.
I don't know how this is gonna be fixed, but Riot better do something quick cause I know for a fact that I am in the growing population of League players that are not really feeling it anymore.