@Meddler, can Mundo get just one damage scaling?

japhib·7/10/2018, 10:31:16 PM·5 votes·2,783 views

TL;DR Dr. Mundo has low skill expression, he also happens to be the only Juggernaut with zero damage scalings. Please add an AD and/or AP ratio to one or more of his abilities to add skill expression to his build path.

DrMundo has really awesome base damages, but he's pretty much the only champion left in the game that still doesn't have any damage scaling on any of his abilities. Recently Riot buffed Poppy's AD ratios, Sejuani's AP ratios, Shyvana's AP ratios, Gragas AP ratios, all to support "alternate" aggressive playstyles.

Mundo, on the other hand, has no alternate playstyles. If you want to try to build like more of a carry and less of a tank, you can sorta pick up item 3046 item 3053 item 3748 but even those ones don't work that well with him (except maybe item 3748). As a Mundo main, I'm simply bored with Mundo's build options. It's impossible not to build tanky.

Q: Scales off target's current health -- Mundo's bread and butter. But if you want it to do more damage, you ... can't. Nothing you build will change the amount of damage this ability does, aside from Sorc Shoes but then not by much. (You might argue item 3151, but I would count that as item damage rather than increasing the amount of damage the cleaver itself does.) I argue that this ability is the best one to add an AP ratio to, since it's a skill shot which requires skill (one of the few things in Mundo's kit that do) so it wouldn't be way more broken at lower divisions than higher ones.

If this ability had an AP ratio, you could finally start doing actual poke damage with it, making him useful in a siege/teamfight situation. He could also become an off-tank AOE damage dealer like Rumble or Vlad with items like item 3152 item 3151 item 3165. In addition, he could potentially become a (still probably off-meta) support with some AP item 3092item 3020 like Zyra or Brand, but also with the option of going tanky and getting item 3302 item 3109 item 3190 if he's not snowballing.

W: Has 10% AP ratio, but a VERY short range and a super high health cost in the early stages of the game -- if you get first blood and make it back to lane with an extra amp tome, seems like you should be rewarded for sticking to your target -- but even if you stick to your target for a nice, long 5 second trade, with your W active that whole time, you've only done 20 extra damage with that 435 gold purchase. On top of that, its negligible range (160, less than some champs' AA range!) makes it hard to proc, and its high health cost means you're doing essentially the same amount of damage to yourself. Especially if you max the ability, in which case you're losing way more health than it's worth. This ability grants tenacity and a bit of extra damage, and already has an AP ratio, so I support leaving it alone in favor of focusing changes on the other abilities.

E: Scales off Mundo's max health & missing health. I like this ability, sort of a better version of Olaf passive IMO. However, a bonus AD ratio would make this ability really shine -- something like a Garen Q where it's not crazy but Mundo has the choice of building a item 1036 if he wants to bully his laner a little more. Adding one AD ratio could potentially open Mundo up to a lot of different builds -- predator assassin Mundo with item 3147 item 3142, finally viable bruiser Mundo with item 3748item 3053, and more.

Alternately, you could double down on making Mundo a magic damage dealer by changing E's damage type to magic, and giving it a smallish AP ratio. This would really cement builds like item 3152 item 3151 item 3165, similar to a Vlad or Rumble build.

R: Scales off Mundo's max health and gives bonus MS. If this ability were also given an AP ratio -- probably for a FLAT amount of healing, not for % max health healing -- it would really cement the AP build by making Mundo a little more tanky (necessary since his abilities have health costs and short ranges) while allowing him to build AP. It would also put more skill expression into his kit by requiring better timing to use, since he'd be overall less tanky and there'd still be a health cost on it.

(Alternately, you could add a % damage reduction per AP scaling, like current Gragas W.)

To wrap things up, I just want to remind that opening up Mundo to AD/AP builds will NOT make him as brokenly OP as simply buffing his already-high base damage, healing, or max health ratios. Because of Mundo's short ability ranges and low mobility, he has to stand in the very middle of the fight to get his abilities off. Building AP will render Mundo squishier, so as long as the ratios are appropriately tuned, that would be an appropriate risk/reward.

12 Comments

Lets have shrex7/10/2018, 10:39:42 PM3 votes

Isn't he even the only champion in the game with no scalings ? Only his W has an AP scaling

Crett7/10/2018, 10:34:21 PM1 votes

i feel like there's a big problem, his E gives bonkers levels of flat AD. how mundo builds won't matter so much within that context. i like the idea of opening up mundo's build path but i don't think his current gameplay patterns are very flexible, and i'm not sure changing how he builds will really change what its like to play as or against him. he already has a lot of damage built in to the point where any more is almost redundant, so the prevailing builds will always have be as tanky as possible

to clarify, i like the idea but something in his kit would have to change. possibly a rework to his E addressing the flat AD boost.

Ulises7/10/2018, 10:54:36 PM1 votes

Bro , he will get a VGU and he will become one of the most awesome champions trust me :) he is tier 1 on the vgu list and we can expect him to be after nunu’s rework if we show Riot that we really want this. [slayer-pantheon-thumbs]

Tahminatrix 7/10/2018, 11:36:58 PM1 votes

He has plenty ap scalings on his item 3100 item 3115 and item 3285

and ad scalings on his basic attack

All equating to more than his abilities :c

Meep Man7/11/2018, 2:51:44 AM1 votes

You mean his W? It actually has 20% AP scaling, just 10% AP every 0.5 seconds. Besides, Mundo isn't that kind of champion. If you want an offensive build, focus more on what damage item effects synergize with him, like item 3151 item 3116 and item 3748 .

PopcornBunni7/11/2018, 3:04:14 AM1 votes

I think besides scalings, he needs more moment-to-moment substantial gameplay choices. His W and E can be turned on/off with no cooldown, his R is an extremely long duration steroid, and only his Q offers any meaningful interaction, but even at that, less so than similar skills like Olaf's axe throw. At the very least some skill expressive components to tide him over until he can get a full relaunch.

Adreneline Rush (Passive) OLD: Dr. Mundo regenerates 0.3% maximum health each second. NEW!: After not taking damage from champions or monsters for 20/15/10 seconds (at levels 1/6/11), Dr. Mundo recieves 50% reduced damage from incoming attacks. This effect persists for up to 1 second after being hit. In addition, he regenerates 1% of his missing health each second.

Infected Cleaver (Q) Cooldown 4 seconds -> 12/10.5/9/7.5/6 seconds Damage: 15/17.5/20/2.5/25% of enemy's current health -> 40/60/80/100/120 (+60% Bonus AD) +8% of the enemy's maximum health Damage type: Magic -> Physical Slow: 40% -> 30% NEW!: The cleaver remains in the enemy upon contact. Basic attacking the cleaver-imbedded enemy removes the cleaver, dealing the same damage and slowing the target again, healing Dr. Mundo for 50% of the damage dealt, and reducing Infected Cleaver's remaining cooldown by 50% of the total cooldown (Base reduction: 6/5.25/4.5/3.75/3 seconds). The heal is increased to 100% if the cleaver kills the target on either hit.

Immolation (W) Renamed from Burning Agony Cost: 10/15/20/25/30 health per second -> 20/25/30/35/40 health, then 20 health per second over the duration Cooldown: 4 seconds -> 21/20/19/18/17 seconds NEW! effect: Dr. Mundo sets himself aflame, removing all roots and slows affecting him. While on fire, he gains 15/20/25/30/35% movement speed and deals magic damage to near-by enemies for up to 4 seconds. Magic Damage per half-second to near-by enemies: 20/40/50/60/70 (+20% AP) (+10% Bonus AD) NEW!: Immolation can be cancelled early after one second, refunding the remainder of the duration into its cooldown.

Bloodletting (E) Renamed from Masochism Cooldown: 6 Seconds -> 12/11/10/9/8 seconds Duration: 5 seconds -> 3 seconds First Basic Attack Range: 150 -> +25 (making it still 150 with his base attack range) Steroid Attack Damage bonus: 30/50/70/90/110 (+ 1% per 1% missing health) -> (100% Total AD)x(1.5% per 1% missing health) NEW!: Dr. Mundo also gains 1% bonus attack speed per 1% missing health for the duration of Bloodletting

Sadism (R) Removed: Movement speed bonus NEW!: When activated, Mundo grows in size and gains +50 attack range for the duration

Daddy Ants7/11/2018, 10:47:28 AM1 votes

How about no buffs for this champion?

He needs a full scale rework, imo he should be gutted until such rework.

Like Ryze and Azir.

Hyquiem7/10/2018, 10:32:35 PM1 votes

Just why, he’s already so disgusting to face. But then you want his damage to scale. Might as well allow him to get a heal buff right cuz that won’t break the top lane tiers.

Chumpzi11a7/11/2018, 7:41:20 PM1 votes

Try building black cleaver.