About the Scrying Orb

Rew711·11/5/2015, 9:15:52 PM·1 votes·490 views

When the % on how much it is used looks like this:

http://2.bp.blogspot.com/-BuMK088TrKw/VjpKAfAW8RI/AAAAAAAAH7w/FkXhK-cgORA/s1600/graph-trinketspurchased.jpg

http://2.bp.blogspot.com/-PFe4uttHBMQ/VjpKAqb0cRI/AAAAAAAAH7s/_47CcgQcoZ0/s1600/graph-trinketsbyrole.jpg

http://4.bp.blogspot.com/--oKl-g3TzpY/VjpKAaifmUI/AAAAAAAAH8A/BeN5OMpLnCU/s1600/graph-trinketsbytier.jpg

I think people fail to realize why it is not more popular or as good as the others.

Here are my thoughts.

The warding trinket gives you free wards. These are free vision for 30 seconds to even 1:30 seconds. Its upgrade can even go to a permanent version. In the new update, you now have more wards you have on a support than you can count. You do see a loss in the permanent ward upgrade (or I just didn't see it when playing), but I think its fair.

The ward finding trinket is up there with the other. Having a free ward finder is great when you are trying to hide in a bush or just checking for them in front of Baron or Dragon. Its a great help and works very well.

Now, why is it that the Scrying Orb, a free vision from a distance, is not sought after? I think I know. Its not useful. You can only use it once, unlike the warding trinket, every 30 seconds or more. And after the update, it just makes it worse. You don't get a vision trinket a level 1. Its also sad that (I believe) its so pathetic due to this {{summoner:2}} one summoner spell. Even the upgrade made it a little better but whats the real issue here? You can gain vision on someone, but that's it. Its more likely to fail than anything.

Why not make the area of vision... bigger? Like, why not make a level 1 Scrying Orb have 4000 area coverage and a upgraded version has 8000 area coverage? Instead of leaving a vision ward at level 9, why not instead make it so that enemies found by level 1 are still seen after the 2 seconds of the vision for 5 seconds, level 9's time length of vision is 4 seconds and reveals for 10 seconds the enemy after the effect. Each enemy found reduces the time for using the trinket again by 2 seconds each (max 10 seconds) (trinket cool down is 30 seconds, upgraded trinket cool down is 20 seconds).

I think I'd have a tougher time knowing which to get after this.

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