Prize Fight hotfixes and other Nexus Blitz suggestions
We need a few hotfixes to Prize Fight.
- If Prize Fight is the first event, at the start of each match, each champions' abilites need to get off cooldown and previous fighters need to gain 25% missing health when fighting again.
- If Prize Fight begins as the first event, all champions must be boosted in level to level 6. Most times a champion is 17 exp points away from getting their ult and are dragged into Prize Fight only to get double ulted by the enemy.
Bardle Royale: Juggernaut should only make the champion with the least kills and most resistances into the juggernaut. Sometimes a champion could be extremely fed and become the juggernaut, which then places an uneven battlefield for the enemy team with, let's say a 0/4/2 Sona as a juggernaut.
Nexus Blitz Aura: As the game goes on, scalings should scale along with the champion more. Taking that a match is usually only 20 min, all bonus stats should scale with 0.75% more stats every minute; giving a 15% bonus stat increase at 20 min. This can allow people building items like Spear of Shojin more use from it instead of having to take TBC because it does more for them in the long run.
Items: You have a severe lack of armor items, which can impact the gameplay for tanky champions harshly.