Shen Rework

sourpower351·8/28/2016, 3:09:59 AM·1 votes·607 views

Hi there, as someone who was eager for the shen rework, and even played him a bit, I believe that he is very underwhelming, and a lot of his uniqueness has just been removed. This is my idea for a shen rework. (Also, never understood him having 400 energy. Reduce the energy cost values by half, and reduce 400 to 200, and it's back to normal.

Ki Shield (Passive): Using an ability grants a shield equal to (4/5.5/7% Max Health)+(15/20/25% AP) for 6 seconds. The shield is refreshed upon using another ability. Level Scaling: 1/7/13

Vorpal Blade (Q): Deals 40/70/100/130/160(+5% Shen's Max Health) magic damage to the target enemy, and marks them for 5 seconds. While marked, allies who hit the target are healed by 10/14/18/22/26(+3% Shen's Max Health). The heal is reduced by 50% for each successive hit. Shen is restored 20 energy the first time he hits the target. (40/45/50/55/60 Energy) (13/12/11/10/9 Second Cooldown) (550 Cast Range)

Stunning Slash (W): Shen empowers his next basic attack, dealing 30/50/70/90/110(+80% AP) bonus physical damage, stunning his target for 0.75/1/1.25/1.5/1.75 seconds. He restores 20 bonus energy if he hits the Vorpal Blade target. (30/40/50/60/70 Energy) (17/15.5/14/12.5/11 Second Cooldown) (+150 Basic Attack Range)

Shadow Dash (E): Dashes up to 350/400/450/500/550 units, taunting enemies hit for 1.25/1.375/1.5/1.625/1.75 seconds, and dealing 25/55/85/115/145(+10% Shen's Max Health) damage. Restores 20 Energy for every enemy champion hit, up to 80 restored energy. Takes 70/65/60/55/50% total damage from taunted enemies. (110/100/90/80/70 Energy) (22/20/18/16/14 Second Cooldown)

Stand United (Ult): Channels for 3 seconds to an allied champion. Grants them a shield of 350/600/850(+10% Max Health) for 5 seconds. (0 Energy) (160/140/120 Second Cooldown)

The point of this mini rework is to restore Shen to some of his former glory, and to provide his unique Q back, and not the lackluster W shield that he once had. I'll run through the point of all his abilities and the marks I wanted them to hit.

Passive: I wanted the Passive to apply some of Shen's effective health, and give him a reliable shield. His shield is not very strong, but it can be restored through abilities. To maximize the full strength of the shield, a Shen would not spam all of his abilities at once, but rather leave some space between them, to fulfill a (28% Max Health)+(100% AP) shield. Shen wouldn't gain much for building AP though.

Vorpal Blade: The ability that we all missed on Shen. His Spirit Blade is clunky, weird, and an unwanted mini game, to me, at least. Vorpal Blade does not do much damage, but his unique way of healing allies and himself is back.

Stunning Slash: Something that many initiation tanks (Vanguards or Divers, I forget which) have is CC. This IS applied by his Shadow Dash, but a Stunning Slash would be a nice way to add to that power. To prevent it from being Overpowered/Broken, I maintained it as a single target stun, rather than an AoE stun.

Shadow Dash: It's Shadow Dash. Practically the same thing as the original shadow dash, as I added the damage reduction back. Not much has changed.

Stand United: Kept it as the original, reduced the cool down. Added in a Scaling health. It's a real counter to Zed now, huh.

Please tell me guys if you think I did a good job.

0 Comments