As a support main, here is what could make the role more popular

Knight Devout·3/14/2016, 11:29:27 AM·7 votes·1,525 views

We all know it, support is the least desired role in the game right now both in ranked and normal games, with high elo being the only exception. Now, while many players tend to dismiss this with the fact that most players want "make plays" and see big numbers in their damage count, I honestly think it's more related to how the role plays significantly different than any other role, and how the handicaps you have to play with affect the enjoyment of the role in a subtle way that make players unwilling to play it just for the fun. I don't think that Riot should enhance support's power level, but there are certain areas that could be improved without directly buffing them. What should be done instead is curbing down the unnecessary burdens supports have to play with and that don't add meaningful depth and strategy to the game. In short, what I propose is not to make support a stronger role, but to tone down those unfun mechanics that players aren't comfortable with when coming from lane or jungle experience.

  1. Enhance the inventory efficiency.
    While most games end without 6 complete items in the support inventory, supports still find themselves in a tight spot whenever there is a stealth champion in the enemy team because, coupled with sightstone, those are 2 slots spent on vision that, while helpful, doesn't help you when the inevitable fight start. Having a vision ward slot, or more upgrades for Sightstone would help supports in purchasing health, resistances, or component items even while contributing to vision, thus staying relevant as utility and presence in all stages of the game. Now, while supports tend to not synergize that well with items, that's just another reason to add another layer of "punishment" to the player in that role by limiting his or her inventory to three slots+boots. While your teamfight doesn't really change if that bard has a cloth armor, it feels better to not be limited in your itemizations, making supporting more enjoyable.

  2. Ease the experience burden on warding.
    on top of sharing a lane, supports also have to roam to other lanes or the jungle to place wards. This increases the experience gap in levels between them and solo laners, exacerbating the intended role weakness more than necessary. Supports shouldn't outlevel others, of course, as that would make support reliant on levels, like tanks, even stronger, but they should'nt lag as hard behind as they currently do.

40 Comments

ItsCalledALance3/14/2016, 11:44:24 AM9 votes
  1. no longer allow ADCs to talk.
Krinu3/14/2016, 11:37:14 AM3 votes

The first one I think would be fixed by an inventory slot dedicated to consumables. Wards, potions, elixirs... whatever. If it can be used up, you can put it in the consumable slot.

The second has a lot of potential fixes, but I'm fond of an addition to the support item. Something like "minions killed by nearby allies grant additional experience based on their level advantage over you." Make it zero if you're at or above their level, ramping up quickly if you're behind, and you have an item that lets you recover from an extended warding route.

Dehitay3/15/2016, 2:52:01 AM2 votes

2 can be dealt with by doing something I've wanted done for a long while. Overhaul the support runes. They come from a completely outdated time and haven't been touched since their creation to my knowledge. By this point, in order to stay relevant, the experience and gold runes should be straight up merged together and maybe still increase the gold generation on top of that.

Ruin Lance3/14/2016, 11:42:40 AM2 votes

it would be cool if support items also gave more XP, but maybe people would abuse that. a good start would be a vision ward slot, i'd buy them a lot more if they had that.

Sneakyy XD3/14/2016, 11:56:58 AM2 votes

The role needs to have more impact. Supports are simply useless compared to the rest of the team. The only reason a support is chosen ever is because they function better with no gold than everyone else. That's going to make the role inherently not fun to play.

RastaBrotha3/14/2016, 12:16:16 PM2 votes

I honestly would play a lot more support if they have things that are just straight up DANK like bards ult. Thats pretty fukin tight

Magneto813/14/2016, 11:38:06 AM1 votes

Maybe giving experience for placing wards in the jungle with the ward/support items could help? I'm not sure if this would be a buff to Li Sin, but I doubt he would get a support item to take advantage of that..

Lovely Pants3/14/2016, 1:31:56 PM1 votes

These experiences could be smoothed out, but they're minor inconveniences really. They aren't going to be the reason that the majority of players don't main support. The support role has fewer of these burdens at the moment than they have had at any previous point in the game. They aren't even able to allocate as much gold to vision control as they've had to in the past, removal of green wards give them more flexibility with item builds during earlier parts of the game, masteries currently add a lot of base power which is beneficial to supports, mana issues are practically nonexistant for the majority of supports with changes to regen so they can afford more investment in combat stats, etc.

The only reason support popularity is a lively topic of conversation right now is because everyone who isn't a support main is annoyed that the queue system isn't working the way they think it should and support mains on the boards then decided to get all huffy and offended that other players didn't want to play support 9 out of 10 games when they put the role as their secondary or fill. Now support mains have hit the self-reflective stage about what we personally don't like, which is fine. There's room for improvement. But if Riot fixed the system to make role select more balanced the elevated annoyances of these secondary supports would dissipate to normal and the amount of people willing to participate in the role would return to the way it was before.

mike in the box3/14/2016, 9:55:57 PM1 votes

I don't disagree with your ideas but i think that what supports need is more recognition. like when a kill happens, have a little icon of every one who got an assist on that kill around the killers icon so all can see the supports awesomeness.

Canidae3/15/2016, 12:21:21 AM1 votes
  1. Just want to mention that if you're team becomes well-equipped to handle stealth champions, then there will no longer be a need to buy vision wards. I mainly get them to clear bush wards and/or provide vision for an important location. I can't really relate to how other support mains deal with invis champs, but I usually just itemize against them stat-wise. Not sure what U want to happen to sightstone considering that it already has 4 different upgrades.

  2. Pick better times to ward or participate more in teamfights. Heck, I use blue trinket (I make the assumption that mah team at my elo can't really take adv of vision denial, and in turn, the enemy team can't really abuse the vision that's gained). It really shouldn't matter as long as U out level the enemy support and U hit level 11 at a reasonable time.

yeulx3/14/2016, 11:47:25 AM1 votes

eh personally I think they need to add in more supporting items purely for supporting everything thata support would need who knows what it would be but I also main support and I find it somewhat annoying to deal with at times

Karma Deified3/15/2016, 12:53:12 AM1 votes

If support isn't the only role I plan to play, I'll never ever pick it as one of my 2 roles.