Discussion: State of Yuumi
The major issue I find is how TP was removed from her W, and how uninteractive her new gameplay is. I don't see a point in hopping off or zipping around multiple allies to provide aery shields anymore, because the moment anything touches you, you are literally useless. The TP removal I can understand, but the new cast time+CC changes on her W makes it pretty difficult for her passive to do any more than restore some mana in diamond+, where people don't sit down and wait for you to auto for free. At the same time, the E buffs were pretty good compensation for this, although she's still a tad bit on the weak side.
The mana changes on Yuumi were a step in the right direction, but as of now I have no mana problems the moment I have my first item (Athene's). I really am not sure why people complain about Yuumi being permanently attached to her ally in laning phase. If you don't hop off, you're not helping with wave management. Bad wave management= enemy early level 2, ez freeze/push and minimal lane presence, all which helps the enemy kill you despite you being "unkillable". Part of the reason as to why Yuumi's winrate is so low is because the newer players think it's alright to stay attached the entire game and play with one finger, but now that type of gameplay is being encouraged because of the W nerfs.
There's a reason why people complain about 1v2ing when their support is Yuumi, but at the same time hate playing against her; new players do not know how to lane with her. Sure, untargetable invincibility sounds fun, but it comes at the cost of your ADC getting cucked in the ass and is extremely dependent on teammate positioning, and just their overall skill, as even if Yuumi does hop off, I'd argue her lane presence is still not too great.
A large part of Yuumi's previous W was you could block cc for your ally and get away unscathed, which I understand can be annoying, but I feel like everyone is just so used to instantly blowing up a squishy they're considering it abnormal to have one survive. And it's basically a toned down version of Morgana E, as you're risking your ass to block one thing.
Her Q slow isn't as impactful anymore, and her R is her only form of hard cc. So if we boil down her kit:
-High mana costs -Auto attack someone for shield + mana -Semi point and click 20% slow -Untargetability and unlimited dashes until CC'D -Heal with movement speed and attack speed boost -Aoe root
If we compare her to champs with similar aspects in their kits:
Talon:
-Three abilities for extra damage -Q for either enhanced damage, or healing and dash -W for 40-60% slow -E to cross over each wall once -R AOE damage with movement speed boost and invisibility
Talon is incredibly mobile, a shit ton of solo killing potential and his main CC is more effective than Yuumi's. Granted, he's a mid laner and she's a support, but a good Talon can wipe out the enemy team, roam for map coverage and drop deep wards, while a Yuumi is entirely dependent on her ADC for rotations and her teammates for late game wards, and if they don't help her ward, she's either a sitting duck or the team lacks crucial vision information, which is pretty much 70% of the support's job anyways.
Soraka:
-Extra movement speed near wounded allies -Movement speed buff, heal over time, 30% slow small AOE -Heal scaling with 60% AP, if Raka has used Q beforehand the ally will also receive movement speed buff, heal over time, and max rank W has a 2s CD -Small AOE silence that becomes a root -Global heal that's more effective on low health allies
"But Soraka doesn't have mobility! She can't reach front line as easily! She isn't invincible! She kills herself healing allies! She doesn't grant attack speed!
She heals a shit ton more with W than Yuumi does. Compare CDs and scaling. Soraka has mobility, people just don't know how to "kite" with her. A good Raka will use her Q buffs to run around like an ambulance and stay behind the frontline/dodge CC. Take revitalize and build a defensive item, and avoid running into CC, which should be easy enough considering the fact that you should be positioning in the back line with a great MS buff literally meant for you to run away from pursuers. You'll be healing yourself from Q, which shouldn't be hard to land in teamfights unless you're on the opposite side of the map, or playing on trackpad. Build Ardent Censer. She takes a lot less coordination than Yuumi does, which is what makes Yuumi so great in LCS, with the unexpected TP plays and/or amazing ult coordination communication so she can hit 3+ people. But keep in mind, LCS consists of around ten teams with around 7-11 players each. Let's say 10. That's 100 players. You're balancing a game with over 200 million accounts around 100 players. That's 0.0000005% of the player base.
If we scaled it up to global population of seven billion, this would be as if though the UN and all the countries in the world decided to ban durian fruits because 3775 people were allergic/dislike durian fruits. Sure, most people don't give a shit because durians smell bad, are difficult to open up, they dislike the taste or they've never heard of it before, but for the select few who do enjoy durian, the ban would be very disheartening.
Give back either her W with no cast time (A quarter of a second can cost you your life, and Rengar can kill you in a tenth), her W without the CC disrupt, or her W TP and we'll be golden.
IMO, she's not unhealthy, people just aren't patient or playing around powerspikes/minion waves/counterpicks. As for LCS, let the LCS players permaban or learn how to play against her, they will adjust, just like how we do every single patch after LCS.