Autofill Just Creates Toxicity

Kaipop·6/1/2016, 10:05:42 PM·6 votes·2,541 views

For those of you who don't know about what's happening with Dynamic Queue (unsurprisingly, as Riot hasn't even put any sort of notification in the client,) Riot has decided to add autofill to reduce queue times of high elo players. This was what was said.

We are also now enabling Autofill in NA to address high MMR match times. Described from the article above: "To address position shortages, we’re adding an autofill mode that can trigger when queue times are too long. If players enter queue with excessive estimated wait times, the matchmaker will potentially assign them a role other than the two they selected."

As a player currently in Master, this has already negatively affected me from my first time queuing up since the addition of autofill. I got into champ select after around seven minutes (good queue time, usually around 10-20 minutes) but I wanted out as soon as I got in. Everyone was panicking; we had FOUR people queued as mid/top, two of which did not get either of their desired roles. Already, there was chaos and our first pick decided to troll.

So I dodged. It's just -3 LP, anyway. But what do I do now? I can't keep dodging whenever my team is in complete turmoil. I remembered why I barely ranked before the role selection system came. People fought over roles and tilted before the game even started. Why are we going back?

My First Champion Select

I was fine with not bringing solo queue back. I think that Dynamic Queue has had little to no negative impact on my ranked experience thus far, and role selection has actually it more enjoyable and competitive. But autofill is just bringing the whole thing too far. I watched the Dynamic Queue Roundtable video. I get that Riot wants a better balance of queue times and game quality. But I'd honestly rather wait hours than play the first game I got into champion select for.

10 Comments

SoundChaosDebug6/1/2016, 10:14:03 PM3 votes

They acted like they took 4 steps forward with the introduction of Dynamic que but honestly they've taking 10 steps back.

Quepha6/1/2016, 10:16:24 PM2 votes

How to solve this: allow reporting for games that only made it to champ select so Riot can ban the trolls who agreed to auto-fill and then trolled when they had to fill.

Lost R6/1/2016, 10:17:01 PM2 votes

I did not know this was added. Part of me is laughing and crying at the same time.

This is the shit the community has wrought. Nobody wants to be anything except the one role they think will get them all of the pentakills, and since everyone wants to be the grand maestro of pentakills forever, the queue times are through the fucking roof. They're longer than the games themselves now! Why? Nobody wants to be the support, and everyone shits on the support, going out of their way to abuse the support, to the point that this game is hemorrhaging supports at a rate that should utterly terrify everyone.

Honestly, if this system wasn't implemented, that queue screen would be the last thing you'd ever see. It's not Riot's fault; it's the community's fault. Compromise is such a dirty word nowadays, not just in League or politics but every single aspect of human existence, that this is what it has led to. Nobody wants to be the adult, even if the alternative is to be a reprehensible asshole.

There's only so much that Riot can do, and the community is too narrow-minded and inflexible to do anything. Well, congratulations, everyone. You're hammering the nails into the League coffin with a sledgehammer, and every last one of you out there who refused to budge or adapt for even a nanosecond, you are all to blame for it.

GoldenMean6/1/2016, 10:55:09 PM2 votes

I'd like to see: -an option to only pick one role and just wait for your turn in queue to get it -an option in queue to autofill based on expected queue time, dynamically "Your wait time is currently 6 minutes, would you like to autofill? Would you prefer to play Support?" (etc.) -an option to see what the least popular role is in your MMR currently, based on queue times. -etc.

Just basically something more complicated but it will give advanced users better control. I think it might be hard to justify financially, though, and perhaps experientially.

edit: I'd also like to see all players immediately drop queue when one player drops queue, instead of being stuck on that screen... I could be using that time to set up masteries, chat with people, etc.