@Riot When you get to Karma...
... Please don't just buff her.
A couple weeks ago Meddler commented that there was good odds Karma would be receiving some small work at some point. While this is isn't definite as per the disclaimer on his "Quick Gameplay Thoughts" posts, I feel moved to raise a few points about her current state.
Objectively speaking, although I absolutely hated the direction taken with her; Karma has been the strongest and most popular she's ever been over the past year. Being a dominant pick in pro play and solo Q for much of that time. She was strong because she was buffed somewhere she shouldn't have been (RE), and she was strong because of her synergy with certain items... That's the problem.
Karma has never been allowed to have her own play space. Rather than have her unique abilities (clothesline tether/shield bomb) updated and improved, they were unceremoniously removed from her and replaced with generic, flavourless abilities. Abilities which are either overbearing or underwhelming. Had Karma's ally tether concept and shield bomb been preserved, she probably would have found her place in the game as the fighter's support.
As it currently stands, Karma is the 2nd worst overall performing mid laner in the game (recently overtaken by Ryze). This wouldn't be problem if weren't for the fact that Karma was originally made for both solo and duo lanes, and then reworked with solo laning in mind, but she was. We know that she's in this state because so much emphasis was placed on her utility for the support role, which was nerfed.
If you do decide to look at Karma again please consider addressing the following issues:
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Give back her Mantra damage components. The removal of her damage components caused more problems than they solved, and was the 1st step towards booting her out of mid lane. All of her Mantras should be equally viable wherever she's being played, when her Mantras all gave damage it made people think more about the way they used them.
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Give RW an ally function. Does it really make sense for an Enchanter to have a self heal? Let her give this heal to an ally, and perhaps take this opportunity to reintroduce her tether clothesline mechanic. If you want to give something to support Karma, this should be it. Not AoE super shields that could make even Janna jealous.
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Give RW a flat heal. Does it really make sense for an AP scaling mage/Support to have her heal scale better with effective HP than AP? Let her have flat heal with an AP ratio which increases with missing hp.
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Give back her W ticks. Let's just address tank Karma directly by changing how the heal scales, having more ticks on W encourages Karma to be the fight more to refresh her Mantra. No more poke and run Karma, more battlemage Karma.
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Focus her power. Does Karma really need more than a 1.5s root? This root only exists in her kit for the sake of RQ anyway. Let her have a 1.5s root at all ranks, lockdown was never an intended strength for Karma, so this 3.25s potential root at level 16 is unnecessary and wasteful of her power budget.
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Revert her passive buff. If we can get back her damage components, there would be no need for anything more than a 2s refund on her Mantra for hitting spells. Personally I believe it would be better if Karma had to commit to a fight more for additional Mantra uses, and encourage more skillful/tactical play.
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Make RQ ground targeted. It just makes so much more sense than her current artillery style cast paradigm. This spell shouldn't be easier to land at max range than it is at closer ranges, but it is. This is one of the things that makes taking her mid irritating, you can set a perfect snare for your RQ... then a minion will decide to double back and eat your RQ... all your damage, gone. Making RQ ground targeted could finally give her decent wave clear at the cost of her Mantra, she could place it where she wants instead of having to search for angles to wave clear.
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Lower her early damage. If she gets her damage options back, they'll be no need to have all of her damage crammed into RQ from level 1. Perhaps lower her early base damage in exchange for a better late game?
TL/DR: Basically instead of just buffing Karma to continue in this same Janna/Lulu play space, power shift her back into more of a battlemage. There are no other Enchanter style Battlemages in the game, let Karma own it.