Mostly negative thoughts on Pre-Season 10
Firstly, I'm glad to see the new games you're working on Riot, they actually seem cool and interesting and I have nothing against a developer branching out, and Senna seems like a very cool idea and hyped champion.
Those aside, Pre-season 10... The good? Spear of shojin being gone! The bad? Wind dragon is a spear of shojin.
Unless i'm understanding the new wind dragon passive, especially the Dragon Soul (Wind), even MORE cooldown reduction. But yes, its 25% chance so its not like Jax can always get lucky right?
That's what my problem is. Dragons are already inherently RNG. I've heard casters already this year notice that there are 2/3x fire (sometimes wind) drakes in a row and they straight up call the game, laughing and trying to stay hyped up for the match but constantly saying "yeah they did well but 3 fire drakes roflmao". So basically, because RNG favored the team and they got the drakes early, the game is over. That's more powerful than Baron, for an objective that is very volatile since early game champions can contest dragon very well, especially since top laners have to expend teleport for an investment they still don't know will pay off.
So now, in Pre-Season 10, there is even MORE RNG. I didn't mind dragons in their current state, but they are stronger, have ABSURD dragon souls (which btw, is horrible imho since one team could have done well and got the first two drakes, but because the other team got the third - they get an even stronger buff than 2x drakes...) but now it also changes the map DRASTICALLY. Certain champions will dominant with certain dragons, but get this - there's literally no way to prepare for it. Rengar/Khazix with extra bush? Yes please. Wind Tunnels for hec? Yes please. Didn't get one your champ does well with? Better luck next game.
The worst part is - even if this benefits your sides champion(s), it doesn't feel good because well, you didn't really do anything. The map changed because of a 25% chance that it would do so. That's it.
The idea is cool__ I guess. Basically Qiyana turned into a map and theres nothing you can do to alter this. Summoner's rift was fine before because, its always the same. Balances to champions that use bushes, plants, extra move speed, its at least consistent. I feel like this is going to be a nightmare, and even worse for new champions that you try out new mechanics for, with a constantly changing map.
I know this is naysaying a lot. But its my two cents. I don't like RNG. I like it in your card game, and will play it. But I don't like it on SR, does'nt feel right. I'm still game to try this, but I don't have a good feeling about the future.
or switch their only free ward for dewarding item, and then they don't have any free wards anymore, forced to buy 75 gold red wards forever while they get less gold than they used to (including from ganks since it's harder to secure kills on targets that have their ult 2 minutes or 3 before you have it yourself, it's as if you died 6 times in early game, around 3 minutes you can't do anything), and when the jungler gets his ult, the solo laners are already lv 8-9, with 1 spell maxed for big damage/supporting ability.