@Riot Can you take a look at pantheon and finally fix him?
As you can see from http://www.lolking.net/champions and http://eune.op.gg/statistics/champion/ pantheon win rates are below 50% and it is mostly played in bronze-platinium(half of the games are in Silver tho), he is rarely played in diamond and never in master/challenger ... all of us know the reason why ... simple if the enemy team manage to survive till 20-25 min pantheon's team losses 90% of the times Also as you can see from http://champion.gg/statistics/#?sortBy=title&order=ascend he has only 46.53% win rate in the jungle!
How can pantheon jungle problem can be solved, easy question all you need to do is to make his E to deal full damage against the jungle mobs(could be against lane minions aswell :P) or the reduction to be just 20-30% and the 2nd thing which pantheon really needs is his ultimate to be finally fixed! The bug regarding his ultimate is that the jump and fall are taking 2 sec, instead jump - 2 sec, fall - 1,5 sec The Tooltips http://i.imgur.com/KQ5wEYp.png , http://i.imgur.com/bgJP8iy.png Jump http://i.imgur.com/JVy8LLg.jpg Fall http://i.imgur.com/gETPxt9.jpg
PS Will be great if his W is increased to 1,5(and the spell to be like kinda skillshot like tristana's W), this way pantheon will have a little bit more utility late game and also this will allow him to land his whole E and people to be closer to him instead to run out of his range and pantheon to be unable to finish them About the stun duration it can be 0.5 or just a slow effect for everybody in the circle and the 1,5 for the players which are in the middle/hit by Pantheon's Q(Q could apply some kind of debuff you know and W to kinda consume it and stun the target for the full duration)
http://forums.euw.leagueoflegends.com/board/showthread.php?t=1716420&page=15#post15854152
Regardless, this is was a significant functionality shift for visual clarity at the cost of expected gameplay. We will be fixing Pantheon. I don't mean this in the sense of reverting the change completely, because we still value visual clarity. If Pantheon needs a shorter channel / indication period before he lands, we'll look into that. We'll absolutely need to fix Pantheon's ability to be affected by AoEs before he lands (that's just bad). We're not doing great on trust in this regard, but I hope you can trust that we will find the healthiest change that retains Pantheon's feel without sacrificing visual clarity.
When are we going to recive the shorter channel or pantheon's immunity against AOE while falling?
I have an idea how pantheon ult can be fixed/balanced well basicly it can look something like:
0-1000 range 0,5 cast 0,5 drop 1000-2500 range 1 cast 1 drop 2500-4000 range 1.5 cast 1.5 drop 4001-5500 range 2 cast 2 drop
Ofc these numbers are rough and can be changed any time, just the pattern to look like this:
shorter range=shorter cast, bigger range=bigger cast
The reason why i am asking for this change/buff is simple cuz pantheon ult is the most in-consisntant in the game, it can no longer be used for zoning( way too many dashes,jumps etc + pantheon is so squishy if the team against his has brain they can cc him and kill him in few secs)ulting in team fights isnt great idea either, simple the cast is way too long and the team fight is nearly over(most of the times 1-2 players from pantheon's team are dead)